Analog Devices VisualDSP++ 3.5 Manual page 155

Linker and utilities manual for 16-bit processors
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• Overlay – Invokes a dialog box that allows you to add a new over-
lay to the selected output section or memory segment. The selected
output section is the new overlay's run space (see
page
4-67).
Delete – Deletes the selected object
Expand All – Expands all items in the memory map tree so that their con-
tents are visible.
Pin to Output Section – Pins an object section to an output section to
prevent it from overflowing to another output section. This command
appears only when you right-click on an object section that is part of an
output section specified to overflow to another output section.
View Section Contents – Invokes a dialog box that displays the contents
of the input or output section. It is available only after you link or build
the project and then right-click on an input or object section (see
Figure 4-29 on page
View Symbols – Invokes a dialog box that displays the symbols for the
project, overlay, or input section. It is available only after you link the
project and then right-click on a processor, overlay, or input section (see
Figure 4-41 on page
Properties – Displays a Properties dialog box for the selected object. The
Properties menu is context-sensitive; different properties are displayed for
different objects. Right-click a memory segment and choose Properties to
specify a memory segment's attributes (name, start address, end address,
size, width, memory space, PM/DM/(BM), RAM/ROM, and internal or
external flag).
View Legend – Displays the Legend dialog box showing tree view icons
and a short description of each icon. The Colors page lists the colors used
in the graphical memory map. You can customize each object's color. See
Figure 4-9 on page 4-15
VisualDSP++ 3.5 Linker and Utilities Manual
for 16-Bit Processors
4-37).
4-51).
and
Figure 4-10 on page
Expert Linker
Figure 4-52 on
4-16.
4-21

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