Analog Devices VisualDSP++ 3.5 Manual page 36

Linker and utilities manual for 16-bit processors
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VisualDSP++ includes boot kernel files (
used when you run the loader. You can also customize boot kernel source
files (included with VisualDSP++) by modifying and rebuilding them.
Figure 1-5
shows how multiple input files—in this case, two executable
(
) files, a shared memory (
.DXE
consumed by the loader to create a single image file (
illustrate the generation of a loader file for a multiprocessor architecture.
The
.SM
tains the input
your system does not use shared memory or overlays,
files are not required.
Figure 1-5. Input Files for a Multiprocessor System
This example has two executables that share memory. Overlays are also
included. The resulting output is a compilation of all the inputs.
1-10
.SM
and
files must reside in the same directory that con-
.OVL
file(s) or in the current working directory. If
.DXE
1.DXE
2.DXE
1.SM
2.SM
Loader
.LDR
VisualDSP++ 3.5 Linker and Utilities Manual
), which are automatically
.DXE
) file, and overlay files (
1.OVL
2.OVL
N.OVL
)—are
.OVL
). This example
.LDR
and
.SM
.OVL
for 16-Bit Processors

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