Mapping An Input Section To An Output Section; Viewing Icons And Colors - Analog Devices VisualDSP++ 3.5 Manual

Linker and utilities manual for 16-bit processors
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Input Sections Pane

Mapping an Input Section to an Output Section

Using the Expert Linker, you can map an input section to an output sec-
tion. By using Windows drag-and-drop action, click on the input section,
drag the mouse pointer to an output section, and then release the mouse
button to drop the input section onto the output section.
All objects, such as LDF macros or object files under that input section,
are mapped to the output section. Once an input section has been
mapped, the icon next to the input section changes to denote that it is
mapped.
If an input section is dragged onto a memory segment with no output sec-
tion in it, an output section with a default name is automatically created
and displayed.
A red "x" on an icon (for example,
mapped. Once an input section has been completely mapped (that is, all
object files that contain the section are mapped), the icon next to the
input section changes to indicate that it has been mapped; the "x" disap-
pears. See
Figure
As you drag the input section, the icon changes to a circle with a diagonal
slash if it is over an object where you are not allowed to drop the input
section.

Viewing Icons and Colors

Use the Legend dialog box to displays all possible icons in the tree pane
and a short description of each icon.
L
The red "x" on an icon indicates this object/file is not mapped.
4-14
4-9.
VisualDSP++ 3.5 Linker and Utilities Manual
) indicates the object/file is not
(Figure
4-9)
for 16-Bit Processors

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