Analog Devices VisualDSP++ 3.5 Manual page 50

Linker and utilities manual for 16-bit processors
Hide thumbs Also See for VisualDSP++ 3.5:
Table of Contents

Advertisement

Link Target Description
The device has two ports to the L2 memory: one dedicated to core
requests, and the other dedicated to system DMA and PCI requests. The
processor units can process 8-, 16-, 32-, or 40-bit data, depending on the
type of function being performed.
Memory ranges are listed in
are reserved.
Table 2-1. ADSP-BF535 Processor Memory Map Addresses
Memory Range
0xFFE00000
0xFFFFFFFF
0xFFC00000
0xFFDFFFFF
0xFFB00000
0xFFB00FFF
0xFFA00000
0xFFA03FFF
0xFF900000
0xFF903FFF
0xFF800000
0xFF803FFF
0xF0040000
0xFF7FFFFF
0xF0000000
0xF003FFFF
0xEF000400
0xEFFFFFFF
0xEF000000
0xEF0003FF
0x00000000
0xEEFFFFFF
The
section in
MEMORY
L2 SRAMs are available and that L1 is unused. Refer to the VisualDSP++
C/C++ Compiler and Library Manual for Blackfin Processors and the appro-
priate Hardware Reference for information about cache configuration.
See the Memory chapter in an appropriate Hardware Reference for
information about your target processor's memory organization.
2-14
Table
2-1. Address ranges that are not listed
Range Description
Core MMR registers (2MB)
System MMR registers (2MB)
Scratchpad SRAM (4K)
Instruction SRAM (16K)
Data Memory Bank 2 SRAM (16K)
Data Memory Bank 1 SRAM (16K)
Reserved
L2 Memory Bank SRAM (256K)
Reserved
Boot ROM (1K)
External memory
Listing 2-1 on page 2-24
VisualDSP++ 3.5 Linker and Utilities Manual
assumes that only L1 and
for 16-Bit Processors

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the VisualDSP++ 3.5 and is the answer not in the manual?

Questions and answers

Subscribe to Our Youtube Channel

Related Products for Analog Devices VisualDSP++ 3.5

Table of Contents