Debugger Files - Analog Devices VisualDSP++ 3.5 Manual

Linker and utilities manual for 16-bit processors
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Debugger Files

Debugger files provide input to the debugger to define support for simula-
tion or emulation of your program. The debugger supports all the
executable file types produced by the linker (
To simulate I/O, the debugger also supports the assembler's data file
format (
) and the loader's loadable file formats (.
.DAT
The standard hexadecimal format for a SPORT data file is one integer
value per line. Hexadecimal numbers do not require a
can have any number of digits, but is read into the SPORT register as:
• The hexadecimal number which is converted to binary
• The number of binary bits read which matches the word size set for
the SPORT register, which starts reading from the LSB. The
SPORT register then fills with zero values shorter than the word
size or conversely truncates bits beyond the word size on the MSB
end.
Example
In this example, a SPORT register is set for 20-bit words and the data file
contains hexadecimal numbers. The simulator converts the hex numbers
to binary and then fills or truncates to match the SPORT word size. In
Table
A-5, the
Table A-5. SPORT Data File Example
Hex Number
A5A5A
FFFF1
A5A5
5A5A5
VisualDSP++ 3.5 Linker and Utilities Manual
for 16-Bit Processors
is filled and
A5A5
123456
Binary Number
1010 0101 1010 0101 1010
1111 1111 1111 1111 0001
1010 0101 1010 0101
0101 1010 0101 1010 0101
,
,
.DXE
.SM
.OVL
).
LDR
prefix. A value
0x
is truncated.
Truncated/Filled
1010 0101 1010 0101 1010
1111 1111 1111 1111 0001
0000 1010 0101 1010 0101
0101 1010 0101 1010 0101
File Formats
).
A-9

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