Analog Devices VisualDSP++ 3.5 Manual page 147

Linker and utilities manual for 16-bit processors
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• Add – Adds input sections, object/library files, and LDF macros.
Appropriate menu selections are grayed out if you right-click on a
position (area) in which you cannot create a corresponding object.
You can create an input section as a shell, without object/library
files or LDF macros in it. You can even map this section to an out-
put section. However, input sections without data are grayed out.
• Delete – Deletes the selected object (input section, object/library
file, or LDF macro)
• Remove – Removes an LDF macro from another LDF macro but
does not delete the input section mappings that contain the
removed macro. The difference between Delete menu and Remove
is that Delete deletes the input section macros that contain the
deleted macro. The Remove option becomes available only if you
right-click on an LDF macro that is part of another LDF macro
• Expand All LDF Macros – Expands all the LDF macros in the
input sections pane so that the contents of all the LDF macros are
visible.
• View Legend – Displays the Legend dialog box which shows icons
and colors used by the Expert Linker
• View Section Contents – Opens the Section Contents dialog box,
which displays the section contents of the object file, library file, or
file. This command is available only after you link or build
.DXE
the project and then right-click on an object or output section.
• View Global Properties – Displays the Global Properties dialog
box which provides the map file name (of the map file generated
after linking the project) as well as access to various processor and
setup information (see
VisualDSP++ 3.5 Linker and Utilities Manual
for 16-Bit Processors
Figure 4-41 on page
Expert Linker
4-51).
4-13

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