Analog Devices VisualDSP++ 3.5 Manual page 94

Linker and utilities manual for 16-bit processors
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LDF File Overview
$COMMAND_LINE_OBJECTS
macro, which expands at the linker command line into the list of
input files. Each linker invocation from the VisualDSP++ IDDE
has a command-line equivalent. In the VisualDSP++ IDDE,
$COMMAND_LINE_OBJECTS
in the VisualDSP++ Project window.
Note: The order in which the linker processes object files (which
affects the order in which addresses in memory segments are
assigned to input sections and symbols) is determined by the listed
order in the
typically the order listed in
The VisualDSP++ IDDE generates a linker command line that lists
objects in alphabetical order. This order carries through to the
$OBJECTS
any desired order. Instead of using default macros such as
$OBJECTS
explicit object names.
The following examples are functionally identical.
dxe_program { INPUT_SECTIONS ( main.doj(program)
$DOJS = main.doj, fft.doj;
dxe_program {
• The
MEMORY{}
physical memory and connects the program to the target system.
Its arguments partition the memory into memory segments. Each
memory segment is assigned a distinct name, memory type, a start
and end address (or segment length), and a memory width. These
names occupy different namespaces from input section names and
output section names. Thus, a memory segment and an output sec-
3-8
(on page
represents the .
command. As noted above, this order is
SECTIONS{}
macro. You may customize the
, each
INPUT_SECTION
fft.doj(program) ) } > mem_program
INPUT_SECTIONS ($DOJS(program))
} >mem_program;
command
(on page
VisualDSP++ 3.5 Linker and Utilities Manual
3-21) is an LDF command-line
file of every source file
DOJ
$OBJECTS ($COMMAND_LINE_OBJECTS)
.LDF
command can have one or more
3-29) defines the target system's
file to link objects in
for 16-Bit Processors
.

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