Native Instruments MASCHINE MIKRO MK2 Manual page 335

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Glossary
Browser
The Browser is the front end for accessing all MASCHINE objects: Projects, Groups, Sounds,
Patterns, presets for instrument and effect Modules, and Samples. Each of these can be stor-
ed, "tagged," and categorized in a way that allows you easy access to all of them. MA-
SCHINE's factory library is already completely tagged, and you can also import your own files
to the Library and tag them as well.
Bussing point
A bussing point is a point in the signal flow that can accept signals coming from various loca-
tions in the audio routing system. In MASCHINE for example, the first Module slot of a Sound
usually contains a sound source (which you will hear by pressing the corresponding pad on
your controller). If you load an effect Module in this first Module slot, though, the Sound won't
generate audio itself but instead it becomes available for other Sounds and Groups to process
their audio. You then only have to set up the desired Sound(s) and Group(s) of your Project to
send some of their audio to this bussing point. This basically is the way to set up send effects
in MASCHINE!
Clip
Clips are found in the Arranger in form of colored blocks. Clips are the building blocks for
Scenes. A Clip is a reference to a particular Pattern. In one Scene you can create one Clip for
each Group — in other terms, in each Scene you can play one Pattern of each Group. You can
create more than one Clip referencing the same Pattern in different Scenes. When you modify
your Pattern in the Pattern Editor, all Clips referencing this Pattern in the Arranger will get up-
dated accordingly.
Control Area
The Control area is located in the middle of the MASCHINE window, between the Arranger
(above) and the Pattern Editor (below). This area allows you to adjust all parameters (Proper-
ties and Modules) for the selected Sound/Group or the Master level: routing, effects, plug-ins,
mixing, Macro Controls, etc.
MASCHINE MIKRO MK2 - Manual - 335

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