Bend Group; Overview; General Parameters - Korg M3 Parameter Manual

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Bend Group

Overview

The Bend Group allows various shapes of automatic pitch
bending to be applied to individual notes as they are
generated. It also allows a special "arpeggiated bending"
option to be applied to Drum Patterns.
However, no bending will actually occur unless the Phase
Pattern has been configured to allow it. This allows effects to
be set up where bending only occurs in one or more steps of
the Phase Pattern, while other steps have no bending.
Bending is also affected by the Rhythm Pattern's "no bend"
row. Bending will normally be triggered with every single
generated note or cluster within a Phase Pattern step where
bending is activated; by using the "no bend" row, you can
specify that bends will not occur on various notes (single
steps) of the Rhythm Pattern. For more information, please
see Rhythm Group: "Pattern Grid & Associated Parameters"
on page 540.
Note that even if bending is properly activated, you may not
be hearing any bending effects if the 7–2b: Transmitted MIDI
Filter: "Pitch Bend" parameter (☞p.80) has been set to filter
out the pitch bend that KARMA is generating.

General Parameters

On/Off
0: Off
1: On
Allows the bending effects to be turned on or off. While
there are several other ways to disable bending effects, this
is mainly provided to allow the RT Parms to control this in
real-time. Note that this has no effect if there are no Phase
Pattern Steps with bending enabled, or every step of the
Rhythm Pattern has a "no bend" row activated.
Amount
0: Random
–12...12: –12...+12 semitones
13: Next Note
14: Next Note +1
Sets the size in semitones of the bends, or selects one of
several special bending options. Note that the actual
resulting size of the bend also depends on the setting of the
"Bend Range" parameter, described later on. The following
descriptions apply when the "Bend Range" (☞p.571) value
is 12 (an octave). If the "Bend Range" was 6, the semitones
would actually be half-semitones; if the "Bend Range" was
24, the semitones would actually be whole tones.
0: Random (–12...12)
Each bend selects a random semitone size from -12 – 12
(excluding 0).
–12...12: –12...+12 semitones
Bends each note the selected semitone size.
13: Next Note
Bends each note to what will be the next note. For example,
if the notes to be generated were {C, E, G, B, C...}, then the C
will bend to the E, the E will bend to the G, etc. This is very
useful for simulation of portamento, or effects like sliding
from one bass note to another within a phrase.
14: Next Note +1
Bends each note to what will be the note 2 notes from the
current note. For example, if the notes to be generated were
{C, E, G, B, C...}, then the C will bend to the G, the E will
bend to the B, etc.
15: Next Note +2
Bends each note to what will be the note 3 notes from the
current note. For example, if the notes to be generated were
{C, E, G, B, C...}, then the C will bend to the B, the E will
bend to the second C, etc.
16: Prev Note
Bends each note to what was the previous note. For
example, if the notes to be generated were {C, E, G, B, C...},
then the E would bend to the C, the G would bend to the E,
the B would bend to the G, etc. In this case, if C was the first
note to be generated, a bend to E would be calculated since
there is no actual "previous" note.
17: Prev Note –1
Bends each note to the note that was two notes previous. For
example, if the notes to be generated were {C, E, G, B, C...},
then the G will bend to the C, the B will bend to the E, etc.
18: Prev Note –2
Bends each note to the note that was three notes previous.
For example, if the notes to be generated were {C, E, G, B,
C...}, then the B will bend to the C, the second C will bend
to the E, etc.
For the 3 Previous Note settings, when no notes have yet
[0, 1]
been played, KARMA extrapolates what it thinks the bends
would have been for the first few notes, based on various
settings. Most of the time this will produce a "musical-
sounding" bend.
For the Next and Previous Note settings, a bend of 0 is not
allowed, even if the next or previous notes to be generated
are the same pitch. In this case, a bend to the next or
previous note in the Note Series will be used, in order to
preserve the illusion of continuous bending. If all
possibilities are exhausted, a bend of an octave (12) will be
[–12...18]
used.
15: Next Note +2
16: Prev Note
Force Bend If Zero
17: Prev Note –1
18: Prev Note –2
When using next or previous note bending, if the two
pitches to be bent between are adjacent, a bend of zero can
result (no bend). When Force Bend If Zero is 1: On, a bend
will be created anyway, with an appropriate automatically
calculated amount. This allows each note to have an audible
bend, even if it technically shouldn't, thereby maintaining
an illusion of continuous bending (useful for synth bass
lines, for example). When 0: Off, no bends will be created
between notes of the same pitch (useful for acoustic and
electric bass lines, for example).
Shape
Selects one of Three different overall shapes for the resulting
bend. 0: Bend is a single bend to a destination pitch, while
the "Hammer" settings bend to the pitch and back. See the
Appendices: "Using Auto Bend". (☞p.582)
13, 14, 15, 17 & 18 not available when "GE Type" ("GE
Type" on page 529) is 3: Real-Time.
0: Off
1: On
Not available unless Amount is set to one of the Next or
Previous Note settings.
0: Bend
1: Hammer
Bend Group Overview
[0, 1]
[0...2]
2: Hammer Bend
569

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