Velocity Group; Overview; About Velocity Patterns; Global Parameters - Korg M3 Parameter Manual

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Velocity Group

Overview

The Velocity Group controls most of the aspects that affect
the velocities of the notes in the Generated Effect.

About Velocity Patterns

A Velocity Pattern represents amounts to be subtracted from
the initial velocities of notes as they are about to be
generated. This can therefore be used to provide patterns of
accents in the generated notes, while retaining some of the
original velocity information if desired. Choices can be
made from "Random Pools" of values as described in detail
later on.
Initial velocity is determined by the setting of the "Velocity
Mode," and how hard the notes are played when providing
input notes. If "Velocity Mode" was set to Constant - 124,
then all of the generated notes would have an Initial Velocity
of 124. Playing them with a Velocity Pattern of {0, –20, –40}
would produce the following accented velocities:
124, 104, 84, 124, 104, 84, etc.
Velocity Patterns are additive to Velocity Envelopes, and are
compressed to the degree that the envelope approaches
zero. In other words, a wide Velocity Pattern will become
less wide as the envelope approaches zero to prevent notes
from disappearing.
Velocity Patterns may be scaled by the "Velocity Scale"
parameter, yielding precise control over how a Velocity
Pattern affects an instrument, and additional variations.
A Velocity Pattern will loop as long as note generation
continues. It normally will not reset to the beginning of the
Pattern unless a new Trigger is received, or the Phase
Pattern has been configured to restart it at the beginning of
certain Phases. That means that a four step Note Pattern can
be looping while an eight step Velocity Pattern and a twelve
step Cluster Pattern are also independently looping, for
example.

Global Parameters

Velocity Mode
0: Actual
1: Average
Controls how the actual velocities of the notes received as
input source material affect the velocities of the notes as they
are generated.
When the "Velocity Mode" is 0: Actual or 1: Average,
the Velocity Range Bottom/Top parameters are
available. When the Velocity Mode is 2: Constant, the
Velocity Value parameter is available.
0: Actual
The actual velocities received are used as the "Initial
Velocity" for each note as they are generated. Loud notes
(and their generated counterparts) will play loud, and vice
versa. The Velocity Range Bottom and Top parameters are
operable, allowing you to scale the amount of sensitivity.
1: Average
The notes received as input have their velocities averaged,
and this is then used as the Initial Velocity at which to
[0...2]
2: Constant
generate notes. The Velocity Range Bottom and Top
parameters become operable, allowing you to scale the
amount of sensitivity.
Using this mode allows the velocities received as input to
control the overall volume of the resulting effect. For
example, you might use this mode so that playing chords
hard made the strumming of a guitar a bit louder overall,
but where the resulting velocities in each note of a cluster
are the same.
2: Constant
The velocities of the notes received as input are ignored; the
Velocity Value parameter becomes operable and specifies
directly the initial velocity value at which to generate the
notes. For example, entering 124 will generate all notes with
an initial velocity of 124.
Velocity Value
Sets the Initial Velocity value at which to generate notes. For
example, entering "124" will generate all notes with an
initial velocity of 124. The Pattern Values and Velocity Scale
are then factored in to yield the actual generated velocities.
Not available unless "Velocity Mode"= 2: Constant.
Velocity Range Bottom
Velocity Range Top
Sets the overall velocity sensitivity range for input notes,
which yields the Initial Velocity to which the Pattern Values
and Velocity Scale is applied. Setting Bottom/Top to 1/127
will provide full sensitivity (any input note with a velocity
of 1–127 will go into KARMA as played). Moving the
bottom value up decreases the overall sensitivity while
making the notes gradually louder - for example, with a
setting of 64/127, an input velocity of 64 would enter
KARMA as 96 (velocities in the range 1–127 are scaled into
the range 64–127, or 50% louder). Moving the top value
down decreases overall sensitivity while making the notes
gradually softer - for example, with a setting of 1/64, an
input velocity of 64 would enter KARMA as 32 (velocities in
the range 1–127 are scaled into the range 1–64, or 50%
softer).
Note: Setting the two values to the same value creates a
constant value, and would be the same as using "Velocity
Mode"= 2: Constant. For example, setting the Mode to
Average with a range of 64/64 is the same as Constant with
"Velocity Value"= 64.
Randomize Bottom
Randomize Top
Sets a range of randomization to be applied to each note's
velocity as it is generated. Note that this can be used to make
the velocity of each note in a cluster slightly different, while
using the Velocity Pattern to generate random velocities
applies to each cluster as a whole. Useful for more human-
sounding effects, with less machine-like precision.
Velocity Group Overview
[1...127]
[1...127]
[1...127]
[–12...+12]
[–12...+12]
551

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