■ 1.1–1f: UTILITY
For details on how to select the desired utility function, refer
to "PROG 1.1–1c: UTILITY."
Hide unknown ﬁle
Select "Hide unknown ﬁle" in the utility menu and press the
[F8] key. A check mark will appear at the left of "Hide
unknown ﬁle." With this setting, undeﬁned ﬁles will not be
displayed in the directory window. However, this is effec-
tive only if the current directory is a DOS directory.
Select "Translation" in the utility menu and press the [F8]
key. A check mark will appear at the left of "Translation."
With this setting, .KMP (Korg multisample parameter) ﬁles
and .KSF (Korg sample ﬁle) DOS ﬁle names will be dis-
played as the multisample name or sample name used in
Sampling mode (if the EXB-SMPL option is installed).
This command loads into internal memory the ﬁle or direc-
tory that was selected in the "directory window" (1.1–1b).
When you choose "Load selected" from the Utility menu, a
dialog box will appear. The dialog box will differ depending
on the type of ﬁle to be loaded.
If the ﬁle to load cannot be found, or when loading a
ﬁle that was saved in parts
When loading multisample or sample data ﬁles (if sample
data RAM is installed), and the TR cannot ﬁnd a necessary
ﬁle in the current directory or in a lower directory, a dialog
box like the one shown below ("Where is a ...") will be dis-
played. This will appear in the following situations.
• When loading a .KSC file (when sample data RAM is
installed), if the .KMP file used by it cannot be found
• When loading a .KMP file (when sample data RAM is
installed), if the .KSF file cannot be found
• When loading an AKAI S1000/S3000 format Program
file (when sample data RAM is installed), if the Sample
file cannot be found
• When loading a .KSF file (when sample data RAM is
installed) that is larger than the capacity of the media
and was saved across multiple volumes of media, when
the first volume has finished loading and the second or
subsequent volume is needed
If this dialog box appears, take the following action.
1 Select the directory that contains the ﬁle requested by
"Where is a ..." If the requested ﬁle is on another volume
of media, exchange the media, then press the [MEDIA]
key or a function key to make the TR recognize the
media, and then select the directory.
It is not possible to open .PCG or .SNG ﬁles in the
"Where is a ..." dialog box. The [F6] ("OPEN") key can-
not be used for .PCG or .SNG ﬁles.
2 Press the [F8] ("Select") key to resume loading. If you
press the [F7] ("Cancel") key, loading will be halted. If
you press the [F3] ("Skip") key, the speciﬁed ﬁles will be
skipped, and the next ﬁle will be loaded.
Except for special cases in which the media containing
the speciﬁed ﬁle has been damaged or is unavailable,
press the [F8] ("Select") key to continue loading.
1) Load .PCG:
All data in the .PCG ﬁle will be loaded.
1 If the current directory contains a .SNG ﬁle or .KSC ﬁle of
the same ﬁlename, you can select "Load ********.SNG
too" and "Load ********.KSC too".
• If you check "Load ******.SNG too," the file with an
identical name to the .PCG file and an extension of .SNG
will also be loaded.
• If you check "Load ******** .KSC too," the file with an
identical name to the .PCG file and an extension of .KSC
will also be loaded.
2 If "Load ****** .SNG too" is checked, you can use
"Select .SNG Allocation" to specify how song data within
the .SNG ﬁle will be loaded.
Append: The multi data will be loaded starting at the
number that follows the last song data in memory. The
song data within the .SNG ﬁle that is being loaded will
be packed into the available locations ( ☞ See the follow-
ing diagram). Select this method when you wish to load
song data from media without erasing the song data that
is already in memory.
Cue list data will not be loaded.
.SNG file to load
Clear: Erases all cue list data and song data from internal
memory, and load the cue list data together with the state
of the song data as it was when saved ( ☞ See the follow-
ing diagram). Select this when you want to reproduce the
saved state immediately after power-on, etc.
If you load a .SNG ﬁle with "Append" speciﬁed, and
there are no more locations into which a song can be
loaded, a message of "Not enough song locations avail-
able" will appear (☞p.248). If this occurs, use the
Sequencer mode utility menu command "Delete Song"
to remove any unwanted songs, increasing the number
of songs that can be loaded, and then try the Load oper-