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KORG TR Parameter Manual Page 87

Music workstation.
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5 "Kind" to the type of musical data (event) that you wish
to erase.
Ctl.C: Control change data will be erased. In this case,
use "#" to specify the control change number.
AftT: Aftertouch data will be erased.
BEND: Pitch bend data will be erased.
6 To execute the Erase Control Data operation, press the
[F8] ("OK") key. To cancel without executing, press the
[F7] ("Cancel") key.
If you wish to erase all control changes from a certain
range of measures, it is also possible to do this by using
"Erase Measure" and selecting Ctl.C as the data to be
erased. However if you use the Erase Control Data
described above, you can specify the range using "Beat.
Tick," and erase only specific control change data.
Quantize
This command corrects the timing of musical data that has
already been input.
When you execute the Quantize operation, the musical data
will be affected as follows.
• When you execute Quantize on note data, the timing of
the note-on will be corrected, but the length (duration of
the note) will not be affected.
• If the Quantize resolution is set to Hi, the timing will be
adjusted to units of the base resolution ( /192), so note
data will not be affected. However, continuous
controller data such as joystick or after touch which
occupies a large amount of memory will be processed so
that two or more data events of an identical type existing
at a single interval of the timing resolution will be
combined into a single event, thus conserving memory.
Similarly, two or more data events of an identical type
existing at the identical timing will be combined into one,
also conserving memory.
1 In "Track Select," specify the track.
2 Select "Quantize" to access the dialog box.
3 Specify the range that will be quantized. In "From Mea-
sure" and "To Measure," specify the measures. In
"Beat.Tick" specify the beat and clock. (By default, "From
Measure" and "To End of Measure" will be the range that
you specified in the Track Edit page.)
4 Use "Kind" to select the type of musical data (events)
that will be quantized.
All: All musical data will be quantized.
Note: Note data will be quantized. Use the "Range"
parameters "Btm (Bottom)" and "Top" to specify the
range of notes. This is useful when you wish to quantize
only specific notes (for example, just the snare sound of
the drum track). "Btm (Bottom)" sets the lower limit of
the notes. If you wish to quantize all notes, set this to C–
1. "Top" sets the upper limit of the notes. If you wish to
quantize all notes, set this to G9. The note can also be set
by holding down the [Enter] key and playing a key.
Ctl.C: Control changes will be quantized. To limit the
type of control changes, use "#" to specify the number.
AftT: Both channel pressure and poly key pressure data
will be quantized.
BEND: Pitch bend data will be quantized.
PROG: Program change data will be quantized.
80
5 In "Resolution," specify the timing resolution to which
the data will be corrected.
By setting a lower resolution you can save more memory,
but the timing of the playback may not be acceptable.
6 In "Offset," specify the number of clock by which the
data will be moved forward or backward relative to the
standard timing. A setting of 96 will be , and 48 will be
. Positive (+) settings will adjust the data forward, and
negative (–) settings will adjust the data backward. This
allows you to simulate "pushing" or "dragging" the beat.
7 In "Intensity," specify the degree of sensitivity to which
the timing will be corrected; i.e., how close to the loca-
tions specified by 5 and 6 the data will be moved.
With a setting of 0, no correction will take place. With a
setting of 100, the data will be moved all the way to the
timing intervals specified by 5 and 6 .
8 Use "Swing" to add a sense of swing to the rhythm. For
example, this provides an easy way to give a slight shuf-
fle groove to a "square" 16-beat rhythm.
Settings other than 0% will add a sense of swing by
adjusting the position of the notes at even-numbered
beats relative to the specified "Resolution." With a setting
of +100%, these notes will be moved one third of the way
toward intervals of the specified "Resolution." With a
setting of +300%, notes of even-numbered beats will be
moved all the way to the next even-numbered beat.
When "Resolution" =
beat 1
beat 2
"Swing" = 0%
"Swing" = +100%
–100%
"Swing" = –100%
"Swing" = +200%
"Swing" = +300%
9 To execute the Quantize command, press the [F8] ("OK")
key. To cancel, press the [F7] ("Cancel") key.
By varying the Offset and Intensity settings you can cre-
ate quantize effects such as the following.
Original
100%
100%
Quantize Resolution =
Offset = 0, Intensity = 100%
50%
50%
Quantize Resolution =
Offset = 0, Intensity = 50%
100%
100%
Quantize Resolution =
Offset = +48, Intensity = 100%
+48
+48
75%
75%
Quantize Resolution =
Offset = +48, Intensity = 75%
+48
+48
100%
100%
Quantize Resolution =
Offset = –24, Intensity = 100%
–24
beat 3
beat 4
0%
+100
+200
+300
100%
100%
50%
50%
100%
100%
100%
100%
+48
+48
+48
+48
75%
75%
75%
75%
+48
+48
+48
+48
100%
100%
100%
100%
–24
–24

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