The Nu Meric Display Ob Ject - Maple Systems Silver Plus Series Installation And Operation Manual

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Rep re senting Data with Graph ics Ob jects
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7. Refer to the Bit Lamp Object section for information on using the Shape tab.
8. Refer to the Bit Lamp Object section for information on using the Label tab.
9. Click OK. The New MultiState Switch Object form closes and the main screen of
EasyBuilder appears with the cursor tied to a rectangular outline of the part you just created at
the upper left corner of the screen. Move the part to the desired location on the window.
10. Once the part is placed onto the window, you can adjust the location of the label inside the
part by clicking once on the label. This will highlight the entire object. Now click on the
label again. Now only the label is highlighted, allowing you to move it without moving the
part. Note: if you double-click (click twice rapidly) then you will not highlight the label but
rather enter the MultiState Switch Object's Properties dialog box.

The Nu meric Display Ob ject

The Numeric Display Object is used to display the numeric value of a PLC register. The object continuously reads
the PLC register and displays the corresponding numeric data in the format specified. The PLC register can be a
16-bit, 32-bit, or a 64-bit word.
To create a Numeric Display Object
1. From the Objects menu, click Numeric/ASCII-Numeric Display. Or click the Numeric
Display icon in the Part1 toolbar. The New Numeric Data Object dialog box appears.
2. Use the Description: box to enter a title for the numeric display part. A description is not
necessary but does help you identify the purpose of the part.
3. In the Read address frame, select the device type from the drop down menu and then specify
the PLC register address that the part continuously reads.
4. Click the Numeric Format tab to display the Numeric format form.
5. In the Display attribute box, select the format type you wish to use. The options are:
Format
16-bit BCD
32-bit BCD
16-bit Hex
32-bit Hex
Description
When the value in the specified register reaches its maximum, the next touch will have no
effect on the value.
When the value in the specified register reaches its maximum, the next touch will cause
the value to reset to 0.
Range
0 to 32,767 BCD
0 to 65,536 BCD
0 to FFFF
0 to FFFFFFFF
Description
16-bit Binary-Coded Decimal
32-bit Binary-Coded Decimal
16-bit Hexadecimal
32-bit Hexadecimal
185
1010-1007, Rev 05

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