Executing An Effect Timeline (Utility Control Block) - Sony MLS-X1 User Manual

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Note
You can set the operation when the [RUN] button is
pressed again during effect timeline execution.
For details, see "Setting the operation when the [RUN]
button is pressed during effect timeline execution"
(page 421).
Moving to the start point/stop point
Press the [REWIND] button.
When executing in the normal direction, this moves to the
start point timecode.
When executing in the reverse direction, this moves to the
stop point timecode.
Notes
• If the start point is set lower than 01:00:00:00, pressing
the [REWIND] button moves to 01:00:00:00.
• You can press the [KF MCRO EDIT] button to switch
to effect timeline/macro edit mode and use the
following buttons in the memory recall section.
– [FF] button: When executing in the normal direction,
this moves to the stop point timecode. When
executing in the reverse direction, this moves to the
start point timecode.
– [PREV KF] button: Move to previous keyframe.
– [NEXT KF] button: Move to the next keyframe.
– [GO TO KF] button: Move to a keyframe number
specified in the numeric keypad control block.
– [GO TO TC] button: Move to a timecode specified in
the numeric keypad control block.
Setting the execution direction
Set using the following buttons.
[NORM] button: Execute in the normal direction (from
the first keyframe to the last keyframe).
[NORM/REV] button: Execution direction changes
each time the effect timeline execution finishes.
[REV] button: Execute in the reverse direction (from the
last keyframe to the first keyframe).
Setting a loop
Press the [EFF LOOP] button, turning it on.
When an effect timeline is executed, it repeats executing
in an infinite loop.
To stop the loop, press the [EFF LOOP] button, turning it
off. You can also stop by pressing the [REWIND] button.
Executing an Effect Timeline (Utility
Control Block)
You can select a region and recall an effect timeline
register using the menu.
For details, see "Recalling an Effect Timeline"
(page 262).
You can also select a region and recall an effect timeline
register by recalling a shotbox register in the utility
control block.
For details, see "Executing a Shotbox (Utility Control
Block)" (page 298) and "Assigning a Utility Function"
(page 405).
Executing an effect timeline
Press the [RUN] button.
The [RUN] button is lit amber and the effect timeline is
executed.
When stopped by a pause, the [RUN] button is lit green.
Press the [RUN] button, lighting it amber, to resume
effect timeline execution.
Note
You can set the operation when the [RUN] button is
pressed again during effect timeline execution.
For details, see "Setting the operation when the [RUN]
button is pressed during effect timeline execution"
(page 421).
Moving to the start point/stop point
Press the [REWIND] button.
When executing in the normal direction, this moves to the
start point timecode.
When executing in the reverse direction, this moves to the
stop point timecode.
Note
If the start point is set lower than 01:00:00:00, pressing
the [REWIND] button moves to 01:00:00:00.
Setting the execution direction
Set using the following buttons.
[NORM] button: Execute in the normal direction (from
the first keyframe to the last keyframe).
[NORM/REV] button: Execution direction changes
each time the effect timeline execution finishes.
[REV] button: Execute in the reverse direction (from the
last keyframe to the first keyframe).
272

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