Chapter 10 Frame Memory; Overview; Areas Used For Frame Memory; Frame Memory Input And Output - Sony MLS-X1 User Manual

Live production processor system
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Frame Memory

Overview

A frame memory is a function that freezes and captures a
single frame of the input video for use as content. You can
also specify a range in the input video to create a clip
(frame memory series of still images).
You can also import a still image or video file created
externally for use as frame memory content.

Areas Used for Frame Memory

Two areas are used for frame memory.
Frame memory work area: An area for creating and
working with content.
When the system is powered off, the content in the
frame memory work area will be lost.
Content storage: Area for saving created content and
imported content.
When used for frame memory operations, the target
content is loaded into the frame memory work area.
Number of content resources that can be stored
The number of content resources (number of frames) that
can be stored in the frame memory work area is given
below.
Signal format
Number of content resources
(frequency)
2160P 2SI
Approx. 1640 frames
(59.94, 50)
1080P
Approx. 6500 frames
(59.94, 50)
1080i
Still image content: About 6500
(59.94, 50)
frames
Video content: About 3250
frames
For combined content, the number of content resources
(number of frames) that can be stored is halved.
Chapter

Frame Memory Input and Output

There are two systems for frame memory input: frame
memory source 1 bus and frame memory source 2 bus.
The frame memory source bus must be assigned to the
box on which you want to create still images (freeze) and
video (record).
For details about the configuration method, see "Setting
a Bus" (page 398).
There are 16 channels for frame memory output: FM1 to
FM16. You can store and recall an image on each frame
memory output channel. By assigning FM1 to FM16 to
cross-point buttons, you can use frame memory output as
input content.
The two frame memory input systems are assigned to two
consecutive frame memory outputs (odd-numbered and
even-numbered frame memory output combinations,
such as FM1 & FM2 or FM3 & FM4).
Frame memory source 1 bus is used on the odd-numbered
frame memory output channel, and frame memory source
2 bus is used on the even-numbered frame memory output
channel.
Notes
• The number of frame memory output channels that can
be used will vary depending on the system signal
format.
• Frame memory operates on a box-by-box basis. For 4K,
either channels FM1 to FM6 or FM7 to FM12 must be
assigned to the frame memory of a box. If the same
channels are assigned to different boxes, the operation
of the boxes is linked.
For details about the configuration method, see
"Setting DME/Frame Memory Channels" (page 399).
• When content is loaded, it is loaded into the frame
memory of all boxes in the switchers.
• Created content can only be used on the box to which
the frame memory source bus was assigned before
saving to content storage. To use created content on
another box, save the content in content storage,
temporarily unload it and then reload it.
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