Edit (Pattern Edit) - Korg KROSS Parameter Manual

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Global/Media mode
4–2: EDIT (Pattern Edit)
Here you can input Tones 0–11 for each Step 01–64. There can be
up to 64 steps, and the tones represent the notes of the scale (a
maximum of 12 notes) that you can press simultaneously at each
step. If the Sort check box (ARP PATTERN> SETUP) is selected,
the notes you press simultaneously will be sorted from low to high,
and assigned to 0, 1, ... 11. If the Sort check box is not selected,
the notes will be assigned to 0, 1, ...11 in the order that you press
them.
To input the Tone, use the cursor buttons ◄►▲▼ to select the
Step, and press the ENTER button. The tone will alternate on/off
each time you press the button.
These parameters are not valid for preset patterns Preset: UP–
RANDOM.
Step (Step Number)
Use this to select the step that you want to edit.
Pitch Offset
For each step, the pitch corresponding to the Tone can be raised or
lowered in semitone steps. This lets you adjust settings for the
same tone in each step to create a melody, or to adjust settings for
two or more tones in each step to play parallel chords.
Gate
Off: Even if a tone has been entered, it will not sound at that step.
You can also use this to stop a legato tone that was previously
sounding.
LGT (Legato): The tone will continue sounding until the same
tone is played again (including Gate: Off) or the pattern returns to
its beginning.
The Legato setting is valid if the Gate parameter (P–ARP>
SETUP, C–ARP> SETUP, S–ARP> SETUP) of each program,
combination, or song is set to Step. If you specify Legato, make
sure that the Gate of the previous mode is set to Step.
Velocity
Key: The Tone of the step will sound with the velocity used when
the key was played.
001–127: The specified velocity value will always be used.
This setting is valid when the Program, Combination, or Song
parameter Velocity (P–ARP> SETUP, C–ARP> SETUP, S–ARP>
SETUP) is set to Step.
When using this setting, make sure that Velocity is set to Step in
the previous mode before entering this page.
Flam
Specifies how the note timing will be skewed when two or more
Tones are specified in the same step.
00: All Tones will sound simultaneously.
+01...+99: The timing of the notes will be skewed in the order of
the Tone number. (When Sort is ON, from low note to high note.
When Sort is OFF, in the order in which keys were pressed.)
–01... –99: The timing of the notes will be skewed in the opposite
direction as "+."
To simulate chords strummed on a guitar, try setting "+" values for
odd-numbered steps and "–" values for even-numbered steps.
168
4–3: MODE
Arpeggio Type
Specifies the relationship between the arpeggio notes specified
from the keyboard and the Tone at each step.
As Played: If there are more Tones in a step than arpeggio notes
specified (notes played on the keyboard), those steps will not
sound.
As Played (Fill): If there are more Tones in a step than arpeggio
notes specified (notes played on the keyboard), the last-played
note (Sort is Off), or the highest note (Sort is On) will sound for
those steps.
Running Up: If there are more Tones in a step than arpeggio notes
[01...48]
specified (notes played on the keyboard), the arpeggio will return
to the first note (if Sort is Off), or the lowest note (if Sort is On)
and sound it.
[–48...+48]
Up&Down: If there are more Tones in a step than arpeggio notes
specified (notes played on the keyboard), the arpeggio will return
in reverse direction from the last arpeggio note back toward the
first.
Example)
[Off, 001...100%, LGT]
Octave Motion
Specifies the operation when Octave is set to 2–4 octaves.
[001...127, Key]
Up: Notes will repeatedly ascend within the specified range of
octaves.
Down: Notes will repeatedly descend within the specified number
of octaves.
Both: Notes will repeatedly ascend and descend within the
specified number of octaves.
Parallel: The notes of the specified octaves will sound
simultaneously.
Steps per Beat
[–99...+99]
Specifies the steps where the swing effect will be applied.
The amount of swing that will be applied is specified by the Swing
parameter of each program, combination, or song (PARP> SETUP,
C-ARP> A, B, S-ARP> A, B) and by the MOD [Swing] parameter
in the ARP page of each mode. (When the MOD [Swing]
parameter is at +00, the effect will be as specified by the value of
the Swing parameter.)
x1: Swing will be applied to the even-numbered steps 2, 4, 6, 8 ...
x2: Swing will be applied to steps 3, 7, 11, 15 ... For example if
you set Resolution to
effect will be applied to the 8-beat.
x4: Swing will be applied to steps 5, 13, 21, 29 ... For example if
you set Resolution to
effect will be applied to the 8-beat.
These parameters are not valid for preset patterns Preset: UP–
RANDOM.
If you set Length to 04, Step No. 01 to Tone0, Step No. 02 to
Tone1, Step No. 03 to Tone2, Step No. 04 to Tone3, and simul-
taneously play three notes to produce an arpeggio, the follow-
ing results will be produced depending on the Arpeggio Type.
As Played: 0 → 1 → 2 → rest → 0 → 1 → 2 → rest → 0 ...
As Played (Fill): 0 → 1 → 2 → 2 → 0 → 1 → 2 → 2 → 0 ...
Running Up: 0 → 1 → 2 → 0 → 0 → 1 → 2 → 0 → 0 ...
Up&Down: 0 → 1 → 2 → 1 → 0 → 1 → 2 → 1 → 0 ...
and enter an 8-beat rhythm, the swing
and enter an 8-beat rhythm, the swing
[As Played...Up&Down]
[Up, Down, Both, Parallel]
[x1, x2, x4]

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