Creating A Loop; Figure 4-3. The Pages You Wish To Play As A Loop Are; Step 1: Record The Pages; Step 2: Record Un-Initialized Pages - High End Systems High End LCD Controller for Studio Color User Manual

High end lcd controller for studio color user's manual
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Creating a Loop

A loop is a sequence of pages that repeats continuously until
you stop it. You can vary the rate of playback using the
<Rate>
You must perform the two basic steps shown below:
Step 1. Record the pages as a contiguous block in the same
memory. For example, memory 1, pages 1—10.
Step 2. Designate un-initialized pages that "bracket" (one
before and one after) the pages in the loop.

Step 1: Record the Pages

Recording pages was covered previously in the section titled
"Creating a Program" on page 4-10. When you are recording
a loop, all pages must be contiguous in the same memory (for
example, memory 1, pages 1—10).

Step 2: Record Un-Initialized Pages

An un-initialized page acts as a "placeholder" to indicate the
beginning and end of your loop. Normally, you must create
two un-initialized pages (one before the first page of your
loop, one after the last page of your loop). See Figure 4-3.
Figure 4-3. The pages you wish to play as a loop
are bracketed on either side by un-initialized pages.

4-14 Creating a Loop

knob.
Page 9
Page 10
Page 11
Page 12
Page 13
Page 14
Page 15
Page 16
Un-Initialized Page
Pages
Loop
From 10
to 15
Un-Initialized Page
Studio Color LCD Controller

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