High End Systems Universal Controller Owner's Manual

High end systems universal controller
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Universal Controller
The Universal Controller
The Universal Controller allows you
to program and store a complex light
show in a few simple steps and play
it back with the touch of a button
1

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Summary of Contents for High End Systems Universal Controller

  • Page 1 Universal Controller The Universal Controller The Universal Controller allows you to program and store a complex light show in a few simple steps and play it back with the touch of a button...
  • Page 2: Overview Of Features

    The Universal Controller Provides designers and operators with the ability to control INTELLABEAM, TRACKSPOT, and EMULATOR Fixtures from the same Controller Overview of Features • 500 Recordable Pages • 64 Programmable Presets • Simultaneous control of multiple Fixture types • 16 Unique Addresses •...
  • Page 3: Universal Controller

    Agenda • Front Panel • Programming • Advanced Programming Features • Additional Features • User Keys • Menu Items • Rear Panel Universal Controller Front Panel Overview...
  • Page 4 Enable Key • Activates Controller's power • Activates all Fixtures connected to Controller Standby Key • Closes GATES of all connected Fixtures • Default mode upon power up...
  • Page 5: Power Led

    Address/Preset Key • 16 Addresses • 4 Banks of 16 Presets Power LED • Always ON whenever AC is present in Controller...
  • Page 6 Adjust 1 (Up/Down) Keys • READY STATE – Controls MASTER DIM Level • MENU STATE – Select MENU Items • PROGRAMMING – Select Construct Parameters Position Up/Down Left/Right Arrow Keys • READY STATE – Select either the AUDIO ADVANCE or DELAY RATE •...
  • Page 7: Lcd Window

    Adjust 2 (Up/Down) Keys • READY STATE – Change PAGES • MENU STATE – Select MENU Items LCD Window • READY STATE – Adjust the MASTER DIM Level • MENU STATE – Select MENU Items • PROGRAMMING – Displays Programming Prompts and Constructs...
  • Page 8: Record Key

    Erase Key • Use to Perform Several ERASE Functions – PAGE ERASE – FIXTURE ERASE – PRESET ERASE – UNITIALIZED PAGES Record Key • ADDRESS MODE – records current pages for selected Addresses • PRESET MODE – Assign a program to a PRESET...
  • Page 9 Select Key • Initiate Programming Operations Memory Card Slot • PCMCIA Card...
  • Page 10 User Keys • Audio Advance features • User Programmable Macros Commonly Used Terms • Fixture • Construct • Parameter...
  • Page 11 FIXTURE • Lighting device attached to the controller • INTELLABEAM, TRACKSPOT, and EMULATOR are examples of Fixtures CONSTRUCTS Features of the Fixtures: – Trackspot examples include COLOR, GOBO, DIM, MSPEED, POSITION, GATE, XFADE, & DELAY – Intellabeams have an additional construct: IRIS –...
  • Page 12 Constructs of Each Fixture PARAMETERS • Values you assign to CONSTRUCTS...
  • Page 13: Programming Overview

    • Recording a Loop • Defining Fixture Types • Position Memories • Copy Features PAGE • Building blocks of SCENES • One static look specifying Constructs for one or more Fixtures • Universal Controller has 1 large memory of 500 Pages...
  • Page 14 Recording a Page • 1. Select a Page using the Adjust 2 Up/Down Keys • 2. Select the ADDRESSES to be edited • 3. Press the MENU Key to access Constructs • 4. Use Position Left/Right Keys to select Constructs •...
  • Page 15 Edit Constructs of Multiple Fixtures • To edit a Construct of multiple Fixtures on one Page without affecting all other recorded Constructs for those Fixtures, select one Address first, change any Construct one value and back to its original value, then select the range of Fixtures you want to edit –...
  • Page 16 LOOP • SEQUENCE or SERIES of programmed pages that runs continuously in a loop when played back Building a Loop • Record all Pages to be part of the loop • Loops require an Unitialized Page before the first recorded Page and after the last recorded Page of the loop •...
  • Page 17 Hands On Exercise Building a Loop • Program Pages 5-8 – Trackpots in Red with Tunnel Gobo, Mspeed 92 • Program Unitialized Pages on Pages 4 & 9 Playback a Loop • From Ready Window, press the Position Right key to start Loop •...
  • Page 18 • Instant Reference to a Page or Pages recorded in Address Mode • Recalled with a single keypress • Universal Controller has 64 Presets (4 BANKS of 16) • To access Presets, toggle to Preset Mode – Toggle the ADDRESS/PRESET key until the...
  • Page 19: Recording Presets

    Recording Presets • Select any Page or Loop • Toggle to Preset Mode • Choose Preset Bank using Adjust 2 keys • Press SELECT • Select PRESET Key • Press RECORD NOTE: Loops must be running in order to be recorded correctly onto Presets Hands On Exercises Presets •...
  • Page 20: Position Memory

    Advanced Programming Features • Position Memory • Copy Features • Address Lockout Position Memory Preset Focus Positions • Stored on Pages 469-500 • Record Pages with position information • Reference these pages as positions 1-32 from all other Pages • All other Pages that reference these positions will automatically reflect any change to the position information on the reference Pages...
  • Page 21: Copy Features

    Hands On Exercise Position Memory Focuses • 1. Record Positions on Pages 469-472 • 2. Build looks on Pages 15-18 using those 4 Positions • 3. Store each Page to Presets 3-6 Copy Features • PAGE COPY • BLOCK COPY •...
  • Page 22 Page Copy • From READY mode, press SELECT • Press Adjust 2 Key until destination Page number is displayed • Press Record Hands On Exercise Page Copy • Use Page Copy to copy Page 13 to Page 14 and change the Gobos on Page 14 •...
  • Page 23: Block Copy

    Block Copy Copies a Range of Recorded Pages to a different Range of Pages • From Ready Mode, select first page of series to be copied • Press SELECT • Press Position UP arrow key • Press Adjust 2 Key to select end page of series •...
  • Page 24 Position Copy Copies all Constructs of one Address to same Address on a different Page – 1. Press and HOLD SELECT – 2. Select ADDRESS – 3. Release Select and Address keys – 4. Select Destination Page using Adjust 2 keys –...
  • Page 25: Parameter Copy

    Parameter Copy Copies Position and other Constructs from one Address to different Address on same Page • From READY window, Press SELECT • Press Position Down key • Select source Address • Select destination Addresses • Mark Constructs to be copied using the Adjust 1 •...
  • Page 26: Additional Programming Features

    Additional Programming Features • Deselecting an • Defining Fixture Types • Erasing a Page • Address Lockout • Erasing a Fixture from • Page Lock • Erasing a Preset • Pos Mem Edit Defining Fixture Types • In READY mode, press MENU key •...
  • Page 27 Hands On Exercises Defining Fixture Types • Assign Addresses 1&2 as Intellabeam • Assign Addresses 3&4 as Emulators Address Lockout • Temporary removal of Addresses from all recorded Pages: FIXTURE EXCLUSION • To LOCKOUT an Address, press and hold desired Address Key for 5 seconds •...
  • Page 28 Page Lock Locks selected Pages • Select first PAGE of Range of PAGES to be locked • Press and HOLD SELECT • Press and HOLD BOTH ADJUST 1 Keys • Release Select and Adjust 1 keys • Press Adjust 1 UP key to Clear/Set value •...
  • Page 29 Posmem Edit Editing Position Memories from any Page – 1. Press SELECT – 2. Press POSITION RIGHT key – 3. Select Address that references the PM to be edited – 4. Position the Mirror – 5. Press Record Hands On Exercises PosMem Edit •...
  • Page 30 Deselecting Addresses on a Page • Select any Address • Edit its Constructs • Press Address Key again to DESELECT • Press a different Address Key to select it • DESELECT and Select other Addresses • Press RECORD when all editing has been completed Erasing a Page Resetting a Page to its default Parameters...
  • Page 31 Hands On Exercises Erasing a Page • Erase Pages 1-5 Erase a Fixture from a Page • Select desired Page • Press SELECT • Select Fixture Address • Press ERASE • Press RECORD...
  • Page 32 Hands On Exercises Erasing a Fixture from a Page • Erase the first Trackspot from Page 10 Erase a Preset • Toggle to Preset Mode • Press SELECT • Select PRESET # • Press ERASE • Press RECORD...
  • Page 33 Hands On Exercises Erasing a Preset • Erase Presets 2 & 3 User Keys Features – Audio Effects – Macros NOTE: Default settings are Audio Advance and Construct Modulate Effects...
  • Page 34 * Emulator only Macro • Series of keystrokes stored onto a single button • MACROS are stored on the USER KEYS of the Universal Controller – Playback of button activates the MACRO stored within – Color Modulate – Gobo Modulate...
  • Page 35 Editing a User Key Building a Macro – 1. Press and HOLD USER key in until "EDIT USER KEY" is displayed – 2. Press Position Right Key 2 times to "RECORD" – 3. Press Position Down Key to start recording –...
  • Page 36: Universal Controller

    Universal Controller Home • Homing a Fixture: – Resets each Fixture to default settings – Strikes the lamp – Turns on the cooling fan – Resets all wheels, gate, and flags to HOME (DEFAULT) positions • HOME is accessed through the HOME...
  • Page 37 Home • Press Menu • Press either Adjust 2 key • Select Address key to be homed Backup • Saving the Controller’s Memory to Disk • PCMCIA CARD – Removable device that allows you to backup or store the controller's internal memory •...
  • Page 38 Backup • Insert Memory card into Card Slot • Press the Menu Key • Press Position Right Arrow Key to BACKUP • Press any Adjust Key to enter BACKUP submenu – The LCD Window displays: MEMORY->CARD CARD->MEMORY • Use the Position Up/Down Arrow Keys to choose between options •...
  • Page 39 Allmem • Automatically sequence through (playback) all initialized Pages (up to 500) • Press Menu Key • Press Position Right Arrow key 2 times • Press Position Down Key once to ALLMEM • Press any Adjust Key to enter the ALLMEM display –...
  • Page 40 Erase Controller Memory • To Erase Memory of Controller: – Press MENU – Press Position Left 2 times – Press either Adjust 2 key – Press either Adjust 1 key to display "ERASE MEMORY" – Press RECORD Erase USER Keys •...
  • Page 41 Universal Controller Rear Panel Overview Audio Threshold Adjust • Controls the sensitivity of the Audio Effects • 0-10 volts • Mono Audio Input • 1/4 inch Audio Input Jack • Signal is necessary to trigger Audio Effects stored on the USER keys...
  • Page 42: Midi Out Port

    – Use this Port for MASTER/SLAVE Configurations • MIDI In Port – Cue Numbers are one for one with the Controller's Preset numbers – The Universal Controller only accepts whole numbers Remote Enable • Connect Signal to PINS 1+2 of MIDI IN Port •...
  • Page 43: Technical Information

    • Solid State Programmable Read-Only memory device that contains instructions used by the microprocessor • All EPROMS are programmed externally The Universal Controller The Universal Controller can be ideal for a number of applications including Theatre, Stage, Studio, Concert Touring, and Nightclubs...
  • Page 44 High End Systems Further Information Sources • www.highend.com • Show Technology magazine • Seminars – Programming – Technical...

Table of Contents