Chapter 8 - Creating Routes
Introducing routes
What is a route?
Why use routes?
How are routes
used?
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The term route refers to a sequence of waypoints that form a
connected path you want to follow. In its simplest form, a
route can be just a straight line between two waypoints.
Routes can be more complex, however, involving multiple
waypoints, multiple legs, and changes in course. A route leg is
the line, or path, between any two waypoints in a route.
You can use a route for any of the following reasons:
•
reliable guidance through a channel or harbor
•
a quick and efficient path to a good fishing spot
•
the most effective way to get around a permanent land
mass, such as an island
•
guidance on a single long trip with various legs (see
below) to food and fuel stops or other temporary
destinations along the way
You can follow an entire route or just one or more of its legs,
in a forward or reverse direction. Whether you follow an entire
route or one or more route legs, the route is copied into the
trip function. Then, you can always modify this trip, while the
original route stays safely in the database.
Most route functions are accessed from the ROUTES screen.
There, you can create new routes, view all your stored routes,
edit existing routes, and set a route to be followed. Many route
functions are available at the CHART screen, where you'll find
it easy to create and edit routes within channels and around
obstacles. Moreover, by pressing the SAVE key, you can easily
create a route from your vessel's position—as you travel.
961/962 Operations and Reference Manual, Rev. A