Scene Memory; About Scene Memory; Operations In The Scene Screen - RSS M-380 Owner's Manual

Mixing console
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Scene memory

About scene memory

Scene memory is a function that lets you store mixer parameters as a
scene, and recall them when desired. Scene memory is a function
that lets you store and recall mixing parameters as "scenes." The M-
380 can store 300 scenes in its internal memory, and you can assign a
sixteen-character name to each scene.
The following scene functions are also provided.
Lock
Prohibits overwriting, deletion, renaming, or editing for the
scene. (p. 127)
Recall Filter function
Specifies the parameters that will be recalled for each scene.
(p. 127)
Global Scope function
Specifies the region (channels, parameters) that will be recalled
for all scenes. (p. 131)
The following mixer parameters are stored in a scene.
• Preamp (input/output unit, and the M-380's CONSOLE INPUT)
• Input patchbay
• Output patchbay
• CH1–CH48
• AUX1–AUX16, MATRIX1–MATRIX8, MAIN L/R, MAIN C
• Effects
• Talkback/Oscillator
• DCA groups, MUTE groups
• USB memory recorder
The following parameter are not stored in a scene.
•The status of the TALKBACK button.
•The position of the TALKBACK MIC LEVEL knob.
•The status of the TALKBACK phantom power.
•The setting of the monitor.
•The statuses of the SOLO buttons.
•The recorder status (eg, playing or recording) of the USB
memory recorder.
•The playback mode of the USB memory recorder.
•The song selection of the USB memory recorder.
About the scene indication in the
top display area
fig.ScrTBSceneDispGuide.eps
1 3 4
2
Basic information about the scene is shown in the top display area.
1.
Scene number
This indicates the number of the currently selected scene. If the
number is blinking, a number other than the current scene
number is selected.
The current mixer parameters are referred to as the current
scene. The scene number that was most recently recalled or
stored is called the "current scene number."
2.
Scene name
This indicates the name of the currently selected scene. The
scene name is not shown for a blank scene (a scene in which
nothing has been stored).
3.
E symbol
This will be shown if the mixer parameters have been edited
after the scene was recalled or stored.
Since this means that the mixer parameters no longer match the
data in scene memory, you'll need to store them into a scene
memory if you want to keep them.
4.
LOCK symbol
This indicates whether the currently selected scene is locked.
You cannot store to a locked scene or delete it.
Operations in the SCENE
screen
The SCENE screen is used to edit the scene list and make various
scene settings.
Accessing the SCENE screen
1.
In the SCENE MEMORY section, press [DISP].
The SCENE screen will appear.
fig.ScrSceneListGuide.eps
A
A.Scene list
This lists the scenes. The current scene is shown in green.
The list shows the following items.
125

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