Sound Memory Editing; Overview Of Sound Memory Editing; Carrying Out Sound Memory Editing - Sony PCM-3348HR Operation Manual

Digital audio recorder
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5-9 Sound Memory Editing

5-9-1 Overview of Sound Memory Editing

From the audio signal held in sound memory, you can
extract a desired section to copy to the destination
channel.
You can adjust the sound memory editing start point
Destination channel
SA value (point where START EDIT button is pressed)
Several hundred
milliseconds
Sound
memory
0
Repeat
playback
before SA

5-9-2 Carrying Out Sound Memory Editing

Use the following procedure to carry out sound
memory editing.
1
Check that the source and destination channels are
displayed.
2
Press the SF.mS/F.S button to select the units for
adjusting the editing points.
Time code display mode: Frames
CTL display mode: Milliseconds or seconds
Note
When adjusting the memory editing points in the time
code display mode, even if the time code chase mode
is in subframe mode, it is not possible to make the
adjustment in units of subframes.
Sound memory playback start point (PS register)
Several hundred
milliseconds
Repeat
playback
after SA
Editing range
Sound memory editing
(value in SA register) and sound memory editing end
point (value in EA register) while listening to the
sound immediately before and after those points.
EA value (point where END EDIT button is pressed)
Several hundred
Several hundred
milliseconds
milliseconds
Repeat
Repeat
playback
playback
after EA
before EA
Editing range
3
When you know the approximate address for
the SA or EA value
1) Use the numeric buttons to display the relative
address within the sound memory of the sound
memory editing start point (SA) or end point
(EA) on the LOCATE TIME display, then press
the STORE button.
If the value input exceeds the relative address of
the end of the signal held in sound memory, the
display value automatically changes to the signal
end point address.
2) To store the start point (SA value), press the
START EDIT button, and to store the end point
(EA value), press the END EDIT button.
Chapter 5 Time Shift Editing Using the Sound Memory Function
End of signal
held in sound
memory
(Continued)
5-21

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