Sound Memory Playback Time (Pt Register) - Sony PCM-3348HR Operation Manual

Digital audio recorder
Hide thumbs Also See for PCM-3348HR:
Table of Contents

Advertisement

Indirectly adjusting values in the rS and rE
registers
If you change the relative addresses within the sound
memory for the memory editing start point (SA
register) and memory editing end point (EA register),
the values in the rS and rE registers also automatically
change accordingly. Therefore, when copying from
one channel on the tape to another channel using the
same addresses, the values in the rS and rE registers
can be used unchanged for the punch-in point and
punch-out point on the destination channel.
For details on the procedure for copying with the same
addresses, see Section 5-10-6, "Copying an Audio Signal to
the Same Address on Another Channel" (page 5-26).
Amended
SA value
SA value
Sound memory
Source channel
rS value
Destination
channel
Punch-in point
Automatic adjustment of rS and rE values and copying to another
channel with the same address
Recalling the rS or rE register value
Press and light the RECALL button, then press the
MEM REC or MEM STOP button, to show the value
of the rS or rE register, respectively, on the LOCATE
TIME display.
It is possible to recall the value in the rS or rE register
even when the RM-3348HR unit is in the sound
memory writing mode.
Amended
EA value
EA value
rE value
Amended
Amended
rS value
rE value
Punch-out point
5-3-4 Sound Memory Playback
Time (Pt Register)
The Pt register holds a value representing the length of
the selected portion of the sound memory signal.
When the values for the memory editing start point
(SA register) and memory editing end point (EA
register) are determined, this register is automatically
Set to the difference (Pt=EA–SA). This is used to
determine the punch-out point during time shift
editing.
It is neither possible to use the numeric buttons to set
the Pt register to a specific value nor to adjust its value
with the TRIM +/– buttons.
Recalling the Pt register value
Press and light the RECALL button, then press the
SOUND MEMORY button.
Chapter 5 Time Shift Editing Using the Sound Memory Function
5-5

Advertisement

Table of Contents
loading

Table of Contents