Controlling Digital Video In The Score - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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If Direct to Stage is selected, select one of the following Playback options:
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Sync to Soundtrack
soundtrack. The digital video might also take less time to play.
Play Every Frame
soundtrack because the video cannot play the soundtrack asynchronously while the video
portion plays frame by frame. Depending on the data rate of the digital video, the sprite might
play more smoothly with this option selected, but this is not a certainty. In addition, playing
every frame might cause the digital video to take more time to play.
(QuickTime only) If Direct to Stage is on, select Controls to display a controller bar below the
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movie to let the user start, stop, and step through the movie.

Controlling digital video in the Score

You add a digital video cast member to a movie the same way as you would add any other
sprite. Digital videos begin playing when the playhead reaches the frame that contains the video
sprite. Use the QuickTime or AVI tab in the Property inspector to make QuickTime and AVI
movies pause or loop. See "Setting digital video cast member properties" on page 333. Use the
RealMedia tab in the Property inspector to make RealMedia movies pause. See "The RealMedia
tab in the Property inspector" on page 349.
If there's a white bounding rectangle around the video, use the Background Transparent ink to
remove it. Inks don't work if Direct to Stage is turned on (see "Playing digital video direct-to-
Stage" on page 334). Matte ink does not work for any type of digital video.
To create a digital video sprite:
Drag a digital video cast member to any sprite channel in the Score.
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Extend the sprite through as many frames as necessary.
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Playing complete digital videos
A digital video, the same as a sound, is a time-based cast member. If you place a video in only a
single frame of the Score, the playhead moves to the next frame before Director has time to play
more than a brief instant of the video.
To make sure that Director plays an entire digital video, do one of the following:
Create a tempo setting in the tempo channel using the Wait for Cue Point option in the Frame
Properties: Tempo dialog box. This option keeps the playhead from moving to the next frame
until a cue point in the video has passed or, if there are no cue points, until the end of the video
is reached. For more information, see "Synchronizing video and animation" on page 341.
Use Lingo or behaviors to make the playhead stay in a frame until the end of the video or until
a certain cue point passes. See "Synchronizing video and animation" on page 341.
Extend the video through enough frames to give it time to play all the way through.
QuickTime VR
You can use a QuickTime VR movie in a Director movie by inserting it as you would any other
QuickTime cast member. To get the best performance, turn on Direct to Stage (see "Playing
digital video direct-to-Stage" on page 334).
makes the digital video skip frames (if necessary) to keep up with its
makes every frame of the digital video appear but does not play the
Using Video 335

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