Editing A Flash Cast Member - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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When you have finished selecting options, click OK.
9
Director adds the Flash movie to the cast.
Note: You can also use Lingo extensions to adjust these and other properties of the Flash movie. See
"Controlling a Flash movie with Lingo" on page 297.
About using a Flash movie in a Director movie
Once you have added a Flash movie to the Director cast, using it in your movie is as simple as
dragging it to the stage and positioning it where you want it. You can then use the Flash movie
sprite in much the same way that you use other sprites.
When working with a Flash movie on the Stage, keep these points in mind:
A Flash movie's animation plays only as long as the Flash movie's sprite is actually on the Stage.
(Flash movies resemble digital video and sound sprites in this regard.)
Because a Flash movie uses a vector graphics format, you can stretch the movie's sprite without
loss of the movie's clarity.
You can rotate, skew, scale, or flip a Flash movie just as you would a vector shape or bitmap.
If the movie is set up to play direct-to-Stage, the movie will always appear on top of other
sprites, regardless of the channel in which it is placed, and ink effects will be ignored.
Only the Copy, Transparent, Background Transparent, and Blend ink effects work with Flash
movies, and only when the sprite is not played Direct-to-Stage.
Blend and color settings are supported for Flash sprites just as they are for vector shapes.

Editing a Flash cast member

If you have Macromedia Flash MX installed, you can launch the Flash authoring tool from within
Director to edit your Flash cast members.
To edit a Flash cast member, do one of the following:
Double-click the Flash cast member in the cast or a Flash sprite in the Score or on the Stage.
Select Edit > Launch External Editor while a Flash cast member is selected.
If Flash MX is installed and the Flash source file (FLA) is specified in the Property inspector, Flash
MX launches with the source file open for editing, and changes are immediately reflected in
Director when the Flash file is saved in Flash. If the source file is not specified in the Property
inspector, a file dialog box appears so you can locate the source file. If Flash MX is not installed,
the Flash properties dialog box opens instead.
To specify a source file (FLA) path for a SWF cast member before initiating a launch and
edit session:
Select the SWF cast member in the cast.
1
Open the Property inspector.
2
Select the Flash tab.
3
Enter the path in the Filename field or Click the Browse button to browse to the file.
4
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Chapter 11

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