Animation is the appearance of an image changing over time. The most common types of
animation in Macromedia Director MX involve moving a sprite on the Stage (tweening
animation) and using a series of cast members in the same sprite (frame-by-frame animation).
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Tweening is a traditional animation term that describes the process in which a lead animator
draws the animation frames where major changes take place, called keyframes. Assistants draw
the frames in between.
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Frame-by-frame animation involves manually creating every frame in an animation, whether
that involves switching cast members for a sprite or manually changing settings for sprites
on the Stage.
Other forms of animation include making a sprite change size, rotate, change colors, or fade
in and out.
To specify tweening properties for a sprite, you use the Sprite Tweening dialog box.
To open the Sprite Tweening dialog box:
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Select a sprite, then select Modify > Sprite > Tweening.
CHAPTER 6
Animation
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