MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual page 533

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Use the following properties to work with 3D cast members in Lingo:
Property
Access
preload
Get and set
animation
Get and set
Enabled
loop
Get and set
directTo
Get and set
Stage
camera
Get and set
Position
camera
Get and set
Rotation
ambient
Get and set
Color
backColor
Get and set
directional
Get and set
Color
directional
Get and set
Preset
specularColor
Get and set
reflectivity
Get and set
diffuseColor
Get and set
textureType
Get and set
Description
TRUE (1)
FALSE (0)
or
whether the member is preloaded before display
and playback or streamed in during playback. This
property is only available for linked cast members.
TRUE (1)
FALSE (0)
or
whether animation, if any, will play.
TRUE (1)
FALSE (0)
or
whether animation loops or not.
TRUE (1)
FALSE (0)
or
whether rendering occurs directly to the Stage or to
the Director offscreen buffer. If
sprites that intersect with this sprite may flicker. If
FALSE (0)
, rendering layers well, but speed
declines.
x
y
z
Independent
,
,
translation for the default
camera with values ranging from
Float_Max
.
x
y
z
Independent
,
,
rotation transforms for the
default camera with values ranging from
Float_Min
Float_Max
to
Light applied to entire scene.
Background color in all views.
Color of single "default" directional light.
Absolute position of the single "default"
directional light:
#None
#TopLeft
#TopCenter
#TopRight
#MiddleLeft
#MiddleCenter
#MiddleRight
#BottomLeft
#BottomCenter
#BottomRight
Specular color of first shader: the color of
reflections from the shader.
Reflectivity of first shader, with values from
100.0
.
Diffuse color of first shader: the shader's overall
color.
Default texture type for world. Values are as follows:
#none
: no texture
#default
: use original texture from Shader
#member
: use image from specified cast member
Default
specification of
None
TRUE (1)
specification of
TRUE (1)
specification of
TRUE (1)
specification of
rendering occurs
TRUE (1)
, other
directly to the
Stage
vector
Float_Min
(0.0, 0.0,
to
250.0)
vector
(0.0, 0.0,
0.0)
.
rgb(0,0,0)
rgb(0,0,0)
rgb(255,
255,255)
#TopCenter
rgb(255,
255,255)
0.0
0.0
to
rgb(255,
255,255)
#default
Controlling the 3D World 533
:

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