MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual page 87

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Add navigation buttons
The last sprites that you'll add to the sound and video scene are the navigation buttons. You'll
then be ready to add simple Lingo, the Director scripting language, to all the buttons.
The sound and video scene needs a button that returns users to the start scene and a button that's
linked to the animation scene. You already have each of these buttons in the Cast window and in
the Score. You'll use two slightly different techniques to place these buttons in the sound and
video scene.
You used the GoStart button in the animation scene and placed it at the very bottom left corner
of the Stage. Since it is appropriate for that button to be in the same location on the Stage in the
sound and video scene, you can use the same sprite for both scenes. By simply lengthening the
GoStart button sprite from the animation scene, you can extend it in the Score to the sound and
video scene. When you do this, the button occupies the same space on the Stage in both scenes.
Drag the end frame of the GoStart button sprite in frame 50, channel 6, to frame 64,
1
channel 6.
The sprite lengthens in the Score and appears at the lower left corner of the Stage in the sound
and video scene.
Now you need to add the button that navigates to the animation scene. Because the button
will occupy a different location on the Stage than it did in the start scene, you'll make a new
sprite for it in the sound and video scene.
Click frame 55 of channel 7 in the Score and drag the Animation button cast member from
2
the Cast window to the Stage, placing it to the right of the GoStart button.
The new Animation button sprite appears on the Stage and in frames 55 through 64 in
channel 7 of the Score. Because you already selected frame 55 of channel 7, the sprite
appears in that location when you drag it to the Stage. If you don't preselect a cell in the
Score, the sprite appears in the first available channel of the Score in the frame where the
playhead is located.
Director MX Basics Tutorial
87

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