Locking And Unlocking Sprites; Positioning Sprites - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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Locking and unlocking sprites

During authoring, you can lock sprites to avoid inadvertent changes to the sprite, either by you or
by someone else working on the same project. When you lock a sprite, you can no longer change
its settings, although you still see it represented on the Stage and in the Score. While preserving
the settings of your locked sprites, you can continue to create and edit unlocked sprites.
Locking sprites is not supported during playback.
Note: If you try to perform an operation on a group of locked and unlocked sprites, a message appears that
indicates the operation will affect only the unlocked sprites.
To lock a sprite:
In the Stage or the Score, select one or more sprites to lock, and do one of the following:
Select Modify > Lock Sprite.
On the Sprite tab of the Property inspector, click the padlock icon.
Right-click (Windows) or Option-click (Macintosh), and select Lock Sprite from the
context menu.
In the Score, a locked sprite appears with a padlock in front of its name. On the Stage, a locked
sprite appears with a padlock in its upper right corner.
To select a locked sprite on the Stage:
Hold down the L key while selecting the sprite.
To unlock a sprite:
In the Score or on the Stage, select one or more sprites to unlock.
1
Do one of the following:
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Select Modify > Unlock Sprite.
On the Sprite tab in the Property inspector, click the padlock icon.
Right-click (Windows) or Option-click (Macintosh), and select Unlock Sprite from the
context menu.

Positioning sprites

The easiest way to position a sprite is to simply drag the sprite into place on the Stage. To position
a sprite more precisely, you can do any of the following:
Set a sprite's position on the Stage by entering coordinates in the Property inspector.
Use the Tweak window.
Use guides or the grid.
Use the Align window.
Set the sprite's coordinates in Lingo.
Sprites 167

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