Setting Palette Cast Member Properties - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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If the Import option for Palette in the Image Options dialog box is not available while you are
importing an image, the image's palette might not meet standard system requirements.
Note: Use an image editor to make sure the image's palette meets the following requirements: The palette must
contain exactly 16 or 256 colors. The first and last colors in the palette must be black or white, and there must be
only one black and one white in the entire palette.
Don't change colors that are used by your system software for interface elements. In Windows,
these colors always appear as the first ten and the last ten colors in the palette.

Setting palette cast member properties

When you create a color palette in the Color Palettes window or import a bitmap with its own
palette, the palette appears in a cast as an ordinary cast member. You use cast member properties
to name the palette and to specify how it is unloaded from memory.
To view or change color palette cast member properties:
Select a color palette cast member.
1
To display the Property inspector, select Modify > Cast Member > Properties, or select
2
Window > Property Inspector.
If necessary, click the Member tab and display the Graphical mode.
3
The following non-editable settings appear:
The cast member size in kilobytes
The cast member creation and edit dates
The name of the last person who modified the cast member
To view or edit the cast member name, use the Name field.
4
To add comments about the cast member, use the Comments field.
5
To specify how Director removes the cast member from memory if memory is low, select one
6
of the following options from the Unload pop-up menu:
sets the selected cast members to be removed from memory after any priority 2 cast
3—Normal
members have been removed.
sets the selected cast members to be among the first removed from memory.
2—Next
sets the selected cast members to be the last removed from memory.
1—Last
sets the selected cast members to be retained in memory; these cast members are
0—Never
never unloaded.
To modify the colors in the palette, click Edit.
7
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Chapter 9

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