MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual page 505

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Property
.
whichModel
bonesPlayer.
currentTime
.
whichModel
bonesPlayer.
playRate
.
whichModel
bonesPlayer.
playList.count
.
whichModel
bonesPlayer.
rootLock
.
whichModel
bonesPlayer.
currentLoopState
.
whichModel
bonesPlayer.
blendTime
.
whichModel
bonesPlayer.
autoBlend
.
whichModel
bonesPlayer.
blendFactor
.
whichModel
bonesPlayer.
bone[
]
boneID
transform
.
whichModel
bonesPlayer.
bone[
]
boneID
worldTransform
.
whichModel
bonesPlayer.
positionReset
Access
Description
Get and set
Current local time of motion at the top of the
play list, in milliseconds. The motion's duration
property tells you how long the animation
lasts.
Get and set
A value indicating how quickly or slowly to play
back the motion. For example, a value of 2.0
doubles the speed of the motion; a value of
0.5 halves the speed of the motion. This value
is multiplied by the value of the
parameter of the
Get
Current linear list of property lists, with each
property list containing the name of a motion
and its playback properties.
TRUE
Get and set
means the model's root bone remains
at its current position. The root bone is the
central bone from which all other bones
branch. If this property is set to
walking motion, the model appears to walk in
place.
Get and set
A value of
play list loops. A value of
looping for the motion at the top of the play
list.
Get and set
Length in milliseconds of the period when
blending takes place between motions. The
blendTime
duration. Motion blending is disabled if
blendTime = 0
TRUE
.
TRUE
Get and set
If
to 100.0) is applied over the blend time.
Otherwise,
amount of blending is user-determined by the
blendFactor
Get and set
The degree of blending between motions,
expressed as a floating-point value between
0.0 and 100.0.
A value of 0.0 uses all the previous motion. A
value of 100.0 uses all of the next motion in
the play list.
The blend factor can be changed frame by
frame to create custom blending effects.
Get and set
A transform relative to the parent bone. You
can get and set the entire transform, but you
can't call any methods of this property.
Get and set
A transform relative to the world coordinates.
You can get and set the entire transform to
move a bone.
TRUE (1)
Get and set
position at end of animation.
FALSE (0)
animation position after motion completes.
playRate
play
queue
or
command.
TRUE
TRUE
means the top motion in the
FALSE
turns off
property is linked to motion
autoBlend =
and
, automatic linear blending (from 0.0
blendTime
is ignored, and the
property.
= object returns to starting
= object remains at final
Working with Models and Model Resources 505
Default
0
1.0
0
FALSE
during a
FALSE
500
TRUE (1)
0
Depends on the
bone
Depends on the
bone
TRUE (1)

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