MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual page 531

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Property
Access
modifiers
Get
primitives
Get
textureRender
Get and set
Format
depthBuffer
Get and set
Depth
Description
A list of modifiers available for 3D cast
members. Possible values are as follows:
#lod
#toon
#sds
#bonesPlayer
#keyframePlayer
#inker
#collision
#meshDeform
A list of basic 3D shapes available for all 3D cast
members. Possible values are as follows:
#box
#sphere
#plane
#particle
#cylinder
A four-digit integer identifying the pixel format
used for textures on the 3D hardware
accelerator card. Adjust this to improved color
fidelity or to fit more textures on the card. You
can fit twice as many 16-bit textures as 32-bit
textures in the same space. If a movie tries to
use more textures than will fit on a card at a
single time, Director switches to software
rendering.
Possible values are as follows:
#rgba8888
: one byte for red, green, blue, and
alpha
#rgba8880
: same as above, without alpha
opacity
#rgba5650
: 16-bit color with no alpha; 5 bits
for red, 6 for green, 5 for blue
#rgba5550
: 16-bit color with no alpha; 5 bits
each for red, green, and blue
#rgba5551
: 5 bits each for red, green, and
blue; 1 bit for alpha
#rgba4444
: 4 bits each for red, green, blue,
and alpha
Either 16 or 24, depending on the hardware
card. Controls the precision of the hardware
depth buffer.
Default
None
None
#rgba5551
None
Controlling the 3D World 531

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