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FLASH 8-USING FLASH
User Manuals: MACROMEDIA FLASH 8-USING FLASH Software
Manuals and User Guides for MACROMEDIA FLASH 8-USING FLASH Software. We have
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MACROMEDIA FLASH 8-USING FLASH Software manual available for free PDF download: Use Manual
MACROMEDIA FLASH 8-USING FLASH Use Manual (678 pages)
Using Flash
Brand:
MACROMEDIA
| Category:
Software
| Size: 7.37 MB
Table of Contents
: Working with Projects (Flash Professional Only)69
4
Table of Contents
4
About Flash
13
About Flash Player
13
Introduction
13
What's New in Flash
14
1 Working with Flash Documents
21
Chapter 1: Working with Flash Documents
21
This Chapter Contains the Following Sections: Creating or Opening a Document and Setting Properties
22
Saving Flash Documents
25
Using Document Tabs for Multiple Documents
25
About Adding Media Content
29
About Creating Motion and Interactivity
29
About Components
30
Managing Media Assets with the Library
31
About Actionscript
36
About Multiple Timelines and Levels
37
About Nested Movie Clips
37
Using Absolute and Relative Target Paths
39
About Scenes
44
Working with Scenes
45
Using the Movie Explorer
46
Using Find and Replace
48
Finding/Replacing Sound/Video/Bitmap Files
53
Using the Undo, Redo, and Repeat Menu Commands
53
Using the History Panel
55
Automating Tasks with the Commands Menu
58
Saving Documents When You Undo Steps
58
Creating Custom Keyboard Shortcuts
60
About Customizing Context Menus in Flash Documents
62
About the Links Menu in Flash Player
63
Optimizing Flash Documents
64
Speeding up Document Display
64
Testing Document Download Performance
66
Printing from the Flash Authoring Tool
68
Chapter 2: Working with Projects (Flash Professional Only)
69
Creating and Managing Projects (Flash Professional Only)
70
Using Version Control with Projects (Flash Professional Only)
73
Troubleshooting Remote Folder Setup (Flash Professional Only)
75
Table of Contents
78
About 9-Slice Scaling and Movie Clip Symbols
79
Types of Symbols
79
Editing Movie Clip Symbols with 9-Slice Scaling
80
Runtime Bitmap Caching Movie Clip and Button Symbols
81
About Controlling Instances and Symbols with Actionscript
82
Creating Symbols
82
Creating Instances
85
Creating Buttons
86
Enabling, Editing, and Testing Buttons
88
Editing Symbols
89
Changing Instance Properties
91
Controlling Instances with Behaviors
94
Creating Custom Behaviors
96
Best Practices for Using Behaviors
98
Breaking Apart Instances
101
Getting Information about Instances on the Stage
102
Copying Library Assets between Documents
103
Using Shared Library Assets
104
Resolving Conflicts between Library Assets
108
Chapter 3 : Using Symbols, Instances, and Library Assets
111
Chapter 4: Working with Color, Strokes, and Fills
111
About the Color Mixer
112
About Creating Gradients
114
Using the Stroke Color and Fill Color Controls in the Tools Panel
114
Using the Stroke Color and Fill Color Controls in the Property Inspector
115
Working with Solid Colors and Gradient Fills in the Color Mixer
117
Applying Solid, Gradient, and Bitmap Fills with the Paint Bucket Tool
120
Modifying Strokes with the Ink Bottle Tool
120
Transforming Gradient and Bitmap Fills
121
Copying Strokes and Fills with the Eyedropper Tool
124
Locking a Gradient or Bitmap to Fill the Stage
124
Modifying Color Palettes
125
Drawing
129
Chapter 5: Drawing
129
About Vector and Bitmap Graphics
130
About Flash Drawing Models
131
About Flash Drawing and Painting Tools
133
Using the Object Drawing Model
134
Drawing with the Pencil Tool
136
Drawing Straight Lines, Ovals, and Rectangles
137
Drawing Polygons and Stars
138
Using the Pen Tool
138
Painting with the Brush Tool
144
Reshaping Lines and Shape Outlines
146
Erasing
149
Modifying Shapes
150
Snapping
151
Specifying Drawing Settings
154
Chapter 6: Working with Text
157
Table of Contents
158
About Flashtype
159
About Font Outlines and Device Fonts
160
About Unicode Text Encoding in Flash Applications
160
Creating Text
162
Creating Scrolling Text
166
Setting Text Attributes
166
Creating Font Symbols
173
Checking Spelling
174
Editing Text
174
About Transforming Text
177
Breaking Text Apart
177
Using Timeline Effects with Text
177
Linking Text to a URL (Horizontal Text Only)
178
Preserving Rich Text Formatting
178
Substituting Missing Fonts
180
Controlling Text with Actionscript
182
Creating Scrolling Text
189
Chapter 7: Using Imported Artwork
191
Placing Artwork into Flash
191
Working with Imported Bitmaps
200
8 Working with Graphic Objects
207
Chapter 8: Working with Graphic Objects
207
Selecting Objects
208
Grouping Objects
211
Moving, Copying, and Deleting Objects
212
Stacking Objects
215
Transforming Objects
215
Aligning Objects
221
Flipping Objects
221
Restoring Transformed Objects
221
Breaking Apart Groups and Objects
222
9 Using Filters and Blends (Flash Professional Only)
225
Chapter 9 : Using Filters and Blends
225
About Filters (Flash Professional Only)
225
About Importing Filters and Blends from Fireworks PNG Files
225
This Chapter Contains the Following Sections: about Filters (Flash Professional Only)
225
(Flash Professional Only)
226
About Importing Filters and Blends from Fireworks PNG Files
226
About Animating Filters (Flash Professional Only)
227
About Filters and Flash Player Performance (Flash Professional Only)
228
Applying Filters (Flash Professional Only)
229
About Blend Modes (Flash Professional Only)
239
Applying a Blend Mode (Flash Professional Only)
241
Creating Motion
243
Chapter 10: Creating Motion
243
This Chapter Contains the Following Sections: Using Timeline Effects
244
About Tweened Animation
248
About Frame-By-Frame Animation
249
About Layers in Animation
249
About Creating Keyframes
250
About Representations of Animation in the Timeline
250
About Frame Rates
251
Extending Still Images
251
Distributing Objects to Layers for Tweened Animation
252
Tweening Instances, Groups, and Type
253
Tweening Motion Along a Path
257
Applying Custom Ease In/Ease out to Motion Tweens (Flash Professional Only)
258
Tweening Shapes
261
Using Shape Hints
263
Creating Frame-By-Frame Animations
264
Editing Animation
265
Using Mask Layers
268
Working with Video
271
Chapter 11: Working with Video
271
About Video Features in Flash
272
About Using Video in Flash
274
Video and the Property Inspector
277
About Digital Video and Flash
278
Importing Video Using the Video Import Wizard
284
Encoding Video
293
Importing Flash Video Files into the Library
299
About Playing Back External FLV Files Dynamically
300
Changing the Properties of a Video Clip
301
Controlling Video Playback Using Behaviors
302
Using the Flvplayback Component (Flash Professional Only)
304
About Controlling Video Playback Using the Timeline
308
Media Components (Flash Player 6 and 7)
308
Chapter 12: Working with Sound
311
Importing Sounds
312
Adding Sounds to a Document
313
Adding Sounds to Buttons
315
About Accessing ID3 Properties in MP3 Files with Flash Player
316
Using Sounds with Sound Objects
316
Using the Sound-Editing Controls
317
Controlling Sound Playback Using Behaviors
318
About the Onsoundcomplete Event
320
Starting and Stopping Sounds at Keyframes
320
Compressing Sounds for Export
321
About Using Sounds in Flash Lite
326
Chapter 13: Writing Actionscript with Script Assist
327
About Script Assist
327
Using Script Assist to Write Actionscript
328
Creating a Startdrag/Stopdrag Event Using Script Assist
331
Understanding Screen-Based Documents and the Screen Authoring Environment (Flash Professional Only)
336
Environment (Flash Professional Only)
336
About Undoing and Redoing Commands with Screens (Flash Professional Only)
342
Using the Screen Outline Pane (Flash Professional Only)
342
Creating a New Screen-Based Document (Flash Professional Only)
343
Using the Screens Context Menu (Flash Professional Only)
343
Adding Screens to a Document (Flash Professional Only)
344
Naming Screens (Flash Professional Only)
346
Setting Properties and Parameters for a Screen
346
Setting Properties and Parameters for a Screen (Flash Professional Only)
347
About Adding Media Content to Screens (Flash Professional Only)
351
Selecting and Moving Screens (Flash Professional Only)
351
Creating Controls and Transitions for Screens with Behaviors
353
Professional Only)
353
Using Find and Replace with Screens (Flash Professional Only)
356
About Using Actionscript with Screens (Flash Professional Only)
357
About Using the Movie Explorer with Screens (Flash Professional Only)
357
About Using Timelines with Screens (Flash Professional Only)
357
About Using Components with Screens (Flash Professional Only)
360
Accessibility in the Flash Screens Authoring Environment (Flash Professional Only)
361
Chapter 15: Creating Multilanguage Text
363
Selecting an Encoding Language
364
About Fonts for Unicode-Encoded Text
366
Using Embedded Fonts
366
Authoring Multilanguage Text with the Strings Panel
370
Creating Documents with Multilanguage Text Without Using the Strings Panel
381
Using External Text or XML Files that Are Not Unicode-Encoded
385
Chapter 16: Data Integration (Flash Professional Only)
387
Data Source Use this Connector Use this Resolver
389
Additional Resources
390
Creating a Simple Application
391
Workflows for Using the Data Components
393
Data Binding (Flash Professional Only)
394
Data Connectivity (Flash Professional Only)
412
Data Management (Flash Professional Only)
419
Data Resolution (Flash Professional Only)
427
Advanced Topics in Data Integration
431
Chapter 17: Publishing
455
Playing Your Flash Swf Files
456
This Chapter Contains the Following Sections: Playing Your Flash SWF Files
456
About Publishing Secure Flash Documents
457
Configuring a Server for Flash Player
458
Publishing Flash Documents
459
About Publishing Flash Lite Documents
478
Using Publish Profiles
478
About HTML Publishing Templates
481
Customizing HTML Publishing Templates
482
Editing Flash HTML Settings
488
Previewing the Publishing Format and Settings
498
Using Flash Player
498
About Configuring a Web Server for Flash
499
Chapter 18: Exporting
501
Exporting Flash Content and Images
501
About Export File Formats
502
Chapter 19: Creating Accessible Content
511
Worldwide Accessibility Standards
512
This Chapter Contains the Following Sections: Worldwide Accessibility Standards
512
Macromedia Flash Accessibility Web Page
513
Understanding Screen Reader Technology
513
Using Flash to Enter Accessibility Information for Screen Readers
516
Viewing and Creating Tab Order and Reading Order
525
Accessibility Panel (Flash Professional Only)
526
About Animation and Accessibility for the Visually Impaired
528
Using Accessible Components
529
Creating Accessibility with Actionscript
530
Accessibility for Hearing-Impaired Users
533
Testing Accessible Content
533
Chapter 20: Printing from SWF Files
535
Controlling Printing
536
Building a Print Job
537
Supported Printers
537
Using the Actionscript Printjob Class
537
Starting a Print Job
539
Printing Frames Independent of the Printjob Class
543
Changing the Printed Background Color
547
Using Frame Labels to Disable Printing
547
Printing from the Flash Player Context Menu
548
Publishing a Document with Printable Frames
550
Creating E-Learning Content
551
Chapter 21: Creating E-Learning Content
551
About Flash Learning Interactions
552
Getting Started with Flash Learning Interactions
552
Including a Flash Learning Interaction in a Document
553
Changing the Appearance of a Learning Interaction
564
Configuring Learning Interactions
567
Testing a Quiz
567
Adding, Naming, and Registering Assets
576
Setting Feedback Options for a Learning Interaction
582
Setting Knowledge Track Options for a Learning Interaction
583
Setting Navigation Options for a Learning Interaction
584
Setting Control Button Labels for a Learning Interaction
585
Management Systems
586
Extending Learning Interaction Scripts
590
Appendix A: Using Templates
593
Appendix B: XML to UI
605
Layout Tag Summary for XML to UI Dialog Boxes
606
Control Tag Summary for XML to UI Dialog Boxes
607
About the Configuration Folders
651
Index
655
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