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DIRECTOR MX 2004-USING DIRECTOR
MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Manuals
Manuals and User Guides for MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR. We have
6
MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR manuals available for free PDF download: Use Manual
MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual (786 pages)
Brand:
MACROMEDIA
| Category:
Software
| Size: 9 MB
Table of Contents
Table of Contents
3
Inserting
6
Insert
7
Introduction Welcome to Dreamweaver
17
INTRODUCTION: Welcome to Dreamweaver
17
What's New in Dreamweaver MX 2004
18
About
19
Select
19
Where to Start
20
Dreamweaver Workflow for Creating Websites
22
From
23
Using Dreamweaver with Other Applications
25
Start
25
Coldfusion
25
External
25
Dreamweaver and Accessibility
26
Guide to Dreamweaver Instructional Media
27
Where
27
Typographical Conventions
29
HTML and Web Technologies Resources
29
Style Sheets
29
Chapter 1 Exploring the Workspace
31
About the Dreamweaver Workspace
32
Checking
38
Working in the Document Window
39
Standard Toolbar
41
Using Toolbars, Inspectors, and Context Menus
41
Using Panels and Panel Groups
46
Using Dreamweaver Accessibility Features
49
Optimizing the Workspace for Accessible Page Design
53
Dreamweaver Customizing Basics
54
Related Topics
54
Using Visual Guides in Dreamweaver
54
Chapter 2 Setting up a Dreamweaver Site
59
About Dreamweaver Sites
59
Setting up a New Dreamweaver Site
62
On Page
63
Using the Advanced Settings to Set up a Dreamweaver Site
63
Editing Existing Websites in Dreamweaver
67
Editing Settings for a Dreamweaver Site
67
Chapter 3 Creating and Opening Documents
69
Creating New Documents
70
Saving a New Document
72
Setting a Default New Document Type
72
Opening Existing Documents
73
Importing a Microsoft Word HTML File
74
Chapter 4 Managing Your Files
77
About Site Management
78
Accessing Sites, a Server, and Local Drives
80
Viewing Files and Folders
83
Managing Files and Folders in the Files Panel
86
Working with a Visual Map of Your Site
89
Related Topics "Viewing a Site Map
90
Modifying the Site Map Layout
91
Working with Pages in the Site Map
92
Related Topics "Viewing a Site Map" on Page 90
95
Importing and Exporting Sites
96
Related Topics
96
Saving the Site Map
96
Checking in and Checking out Files
97
Removing a Dreamweaver Site from Your List of Sites
97
Getting and Putting Files to and from Your Server
101
Synchronizing the Files on Your Local and Remote Sites
103
Cloaking Folders and Files in Your Site
104
Storing File Information in Design Notes
108
Testing Your Site
111
CHAPTER 5: Managing Site Assets and Libraries
115
About Library Items
115
Working with Assets
116
Creating and Managing a List of Favorite Assets
123
Working with Library Items
125
Update Pages
131
Chapter 6 Managing Contribute Sites with Dreamweaver
133
About Managing Contribute Sites
134
Administering a Contribute Site Using Dreamweaver
138
Preparing a Site for Use with Contribute
138
Troubleshooting a Contribute Site
140
Managing Contribute Files Using Dreamweaver
141
Chapter 7 Laying out Pages with Css
145
About Layers in Dreamweaver
146
Line Break
146
Inserting Content Blocks for Layout
147
Changing Highlight Color for Content Blocks
148
Working with Content Blocks for Layout
149
Inserting a Layer
150
Setting Layer Preferences and Properties
152
Managing Layers
153
Manipulating Layers
157
Converting Layers to Tables
159
Using Rulers and Grids to Lay out Pages
160
Using a Tracing Image
161
Chapter 8 Presenting Content with Tables
163
Splitting
163
About Tables
164
Table Header Menu
164
Inserting a Table and Adding Content
165
Importing and Exporting Tabular Data
166
Selecting Table Elements
167
Formatting Tables and Cells
170
Using Expanded Tables Mode for Easier Table Editing
170
Resizing Tables, Columns, and Rows
173
Adding and Removing Rows and Columns
176
Splitting and Merging Cells
178
Copying, Pasting, and Deleting Cells
179
Nesting Tables
181
Sorting Tables
181
Chapter 9 Laying out Pages in Layout Mode
183
About Layout Mode
184
Drawing in Layout Mode
187
Switching from Standard to Layout Mode
187
Adding Content to a Layout Cell
190
Clearing Automatically Set Cell Heights
192
Resizing and Moving Layout Cells and Tables
192
Formatting Layout Cells and Tables
194
Setting Column Width
195
Setting Preferences for Layout Mode
197
CHAPTER 10: Using Frames
199
About Frames and Framesets
200
Working with Framesets in the Document Window
203
Creating Frames and Framesets
204
Selecting Frames and Framesets
207
Opening a Document in a Frame
209
Saving Frame and Frameset Files
209
Viewing and Setting Frame Properties and Attributes
210
Viewing and Setting Frameset Properties
212
Controlling Frame Content with Links
213
Handling Browsers that Can't Display Frames
214
Using Javascript Behaviors with Frames
214
CHAPTER 11: Managing Templates
215
About Dreamweaver Templates
216
Related Topics
217
Setting Highlighting
218
Viewing Template-Based Documents in Design View
218
Viewing Template-Based Documents in Code View
219
Creating a Dreamweaver Template
226
Creating Templates for a Contribute Site
229
Creating Editable Regions
232
Table Cells
232
Creating Repeating Regions
234
Using Optional Regions
237
Defining Editable Tag Attributes
239
Creating a Nested Template
241
Editing and Updating Templates
242
Managing Templates
245
Exporting and Importing Template XML Content
246
Applying or Removing a Template from an Existing Document
247
Exporting a Site Without Template Markup
247
Editing Content in a Template-Based Document
248
Chapter 12 Working with Pages
253
About Working with Pages
253
Saving Web Pages
257
Setting Page Properties
258
Specifying HTML Instead of CSS
258
Working with Colors
260
Selecting Elements in the Document Window
262
Using the History Panel
263
Automating Tasks
265
Previewing and Testing Pages in Browsers
270
Using Javascript Behaviors to Detect Browsers and Plug-Ins
270
Setting Download Time and Size Preferences
272
CHAPTER 13: Inserting and Formatting Text
273
About Text Formatting in Dreamweaver
273
Inserting Text
280
Formatting Paragraphs and Document Structure
282
Formatting Text
285
Using Cascading Style Sheets Styles
290
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MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual (976 pages)
Using Components
Brand:
MACROMEDIA
| Category:
Software
| Size: 8 MB
Table of Contents
Table of Contents
3
INTRODUCTION: Getting Started with Components
7
Intended Audience
7
System Requirements
8
About the Documentation
8
Typographical Conventions
8
Terms Used in this Manual
9
Additional Resources
9
CHAPTER 1: About Components
11
Installing Components
12
Where Component Files Are Stored
13
Benefits of Using Components
14
Categories of Components
15
About Version 2 Component Architecture
15
What's New in Version 2 Components
16
About Compiled Clips and SWC Files
17
Accessibility and Components
18
CHAPTER 2: Creating an Application with Components (Flash Professional Only)
19
About Working with Components
19
About this Tutorial
20
View the Application
21
About Data Integration in the Sample Application
22
Build the Application Architecture
23
Bind Components to Display Product Information from an External Source
31
Add Actionscript to the Main Timeline
33
Test the Application
41
CHAPTER 3: Working with Components
43
The Components Panel
44
Adding Components to Flash Documents
44
Components in the Library Panel
47
Setting Component Parameters
47
Sizing Components
49
Deleting Components from Flash Documents
50
Using Code Hints
50
Creating Custom Focus Navigation
50
Managing Component Depth in a Document
51
Components in Live Preview
52
About Using a Preloader with Components
52
About Loading Components
52
Upgrading Version 1 Components to Version 2 Architecture
53
CHAPTER 4: Handling Component Events
55
Using the on() Event Handler
55
Using Listeners to Handle Events
56
Delegating Events
63
About the Event Object
66
CHAPTER 5: Customizing Components
67
Using Styles to Customize Component Color and Text
67
About Themes
77
About Skinning Components
80
CHAPTER 6: Components Dictionary
91
Types of Components
91
Other Listings in this Chapter
94
Accordion Component (Flash Professional Only)
96
Alert Component (Flash Professional Only)
115
Button Component
131
Cellrenderer API
145
Checkbox Component
157
Collection Interface (Flash Professional Only)
169
Combobox Component
176
Data Binding Classes (Flash Professional Only)
213
Datagrid Component (Flash Professional Only)
247
Dataholder Component (Flash Professional Only)
286
Dataprovider API
290
Dataset Component (Flash Professional Only)
301
Datechooser Component (Flash Professional Only)
350
Datefield Component (Flash Professional Only)
367
Delegate Class
388
Delta Interface (Flash Professional Only)
390
Deltaitem Class (Flash Professional Only)
397
Deltapacket Interface (Flash Professional Only)
401
Depthmanager Class
406
Eventdispatcher Class
415
Focusmanager Class
418
Form Class (Flash Professional Only)
430
Iterator Interface (Flash Professional Only)
441
Label Component
443
List Component
450
Loader Component
484
Media Components (Flash Professional Only)
497
Menu Component (Flash Professional Only)
538
Menubar Component (Flash Professional Only)
574
Numericstepper Component
588
Popupmanager Class
601
Progressbar Component
603
Radiobutton Component
621
Radiobuttongroup Component
635
Rdbmsresolver Component (Flash Professional Only)
636
Rectborder Class
647
Screen Class (Flash Professional Only)
651
Scrollpane Component
668
Simplebutton Class
686
Slide Class (Flash Professional Only)
693
Stylemanager Class
721
Systemmanager Class
724
Textarea Component
725
Textinput Component
742
Transferobject Interface
756
Tree Component (Flash Professional Only)
759
Treedataprovider Interface (Flash Professional Only)
787
Uicomponent Class
793
Uieventdispatcher Class
802
Uiobject Class
808
Uiscrollbar Component
829
Web Service Classes (Flash Professional Only)
842
Webserviceconnector Component (Flash Professional Only)
865
Window Component
878
Xmlconnector Component (Flash Professional Only)
894
Xupdateresolver Component (Flash Professional Only)
907
MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual (500 pages)
Brand:
MACROMEDIA
| Category:
Software
| Size: 6 MB
Table of Contents
Table of Contents
3
CHAPTER 1 Introduction
11
About Director
11
What's New in Director MX 2004
12
Guide to Instructional Media
13
CHAPTER 2: Score, Stage, and Cast
17
Using the Tool Palette with the Stage
17
Setting Stage Properties
18
Using Multiple Score Windows
19
Changing Score Settings
20
Selecting and Editing Frames in the Score
21
About Cast Members
22
Creating New Casts
23
Creating Cast Members
24
Using the Cast Window
26
Naming Cast Members
31
Using Cast List View
31
Using Cast Thumbnail View
33
Moving Cast Members Within the Cast Window
35
Organizing Cast Members Within the Cast Window
35
Setting Cast Window Preferences
36
Changing Cast Properties
38
Viewing and Setting Cast Member Properties
39
Finding Cast Members
40
Importing Cast Members
42
Launching External Editors
46
Managing External Casts
47
Creating Libraries
48
Setting Cast Member Properties Using Lingo or Javascript Syntax
49
Setting Xtra Cast Member Properties
49
CHAPTER 3: Sprites
51
Creating Sprites
52
Setting Sprite General Preferences
52
Selecting Sprites
53
Naming Sprites
55
Finding Sprites
57
Creating Sprite Channel Names
57
Layering Sprites
58
Displaying and Editing Sprite Properties
59
Locking and Unlocking Sprites
63
Positioning Sprites
64
Changing the Appearance of Sprites
71
Using Sprite Inks
77
Assigning a Cast Member to a Sprite with Lingo or Javascript Syntax
80
Exchanging Cast Members
81
CHAPTER 4 Animation
83
About Tweening in Director
83
Tweening the Path of a Sprite
84
Accelerating and Decelerating Sprites
85
Tweening Other Sprite Properties
86
Suggestions and Shortcuts for Tweening
87
Changing Tweening Settings
88
Switching a Sprite's Cast Members
89
Editing Sprite Frames
89
Frame-By-Frame Animation
90
Shortcuts for Animating with Multiple Cast Members
92
Using Film Loops
94
Setting Film Loop Properties
95
Step-Recording Animation
96
Real-Time Recording Animation
96
Linking a Sequence with Paste Relative
97
Animating Sprites with Lingo or Javascript Syntax
97
CHAPTER 5 Bitmaps
99
About Importing Bitmaps
100
Using Animated Gifs
101
Using the Paint Window
102
Changing Selected Areas of a Bitmap
109
Flipping, Rotating, and Applying Effects to Bitmaps
109
Using Auto Distort
111
Changing Registration Points
112
Changing Size, Color Depth, and Color Palette for Bitmaps
113
Controlling Bitmap Images with Lingo or Javascript Syntax
114
Using Gradients
117
Using Patterns
120
Creating a Custom Tile
120
Using Paint Window Inks
121
Using Bitmap Filters
123
Using Onion Skinning
125
About the Paste as Pict Option
127
Setting Bitmap Cast Member Properties
128
Setting PICT Cast Member Properties
128
Setting Paint Window Preferences
129
Compressing Bitmaps
129
Working with Macromedia Fireworks
131
CHAPTER 6: Vector Shapes
135
Drawing Vector Shapes
135
Editing Vector Shapes
139
Defining Gradients for Vector Shapes
141
Controlling Vector Shapes with Lingo or Javascript Syntax
142
Setting Vector Shape Properties
142
Using Shapes
143
Setting Shape Cast Member Properties
144
CHAPTER 7: Color, Tempo, and Transitions
145
Controlling Color
145
Setting Palette Cast Member Properties
155
About Tempo
157
Using Transitions
160
CHAPTER 8: Text
163
Embedding Fonts in Movies
164
Creating Text Cast Members
165
Editing and Formatting Text
166
Creating a Hypertext Link
171
Working with Fields
172
Using Editable Text
172
Converting Text to a Bitmap
173
Mapping Fonts between Platforms for Field Cast Members
173
Setting Text or Field Cast Member Properties
174
Formatting Chunks of Text with Lingo or Javascript Syntax
176
Formatting Text or Field Cast Members with Lingo or Javascript Syntax
178
Controlling Scrolling Text with Lingo or Javascript Syntax
179
Checking for Specific Text with Lingo or Javascript Syntax
179
Modifying Strings with Lingo or Javascript Syntax
180
CHAPTER 9: Using Flash, Flash Components, and Other Interactive Media Types
181
Using Flash Content
181
Adding a Flash Content Cast Member
182
Editing a Flash Cast Member
184
Controlling Flash Content with Lingo or Javascript Syntax
185
Controlling Flash Content Appearance with Lingo or Javascript Syntax
185
Streaming Flash Content with Lingo or Javascript Syntax
187
Playing Back Flash Content with Lingo or Javascript Syntax
188
Using Lingo or Javascript Syntax to Set and Test Flash Variables
189
Sending Messages from Flash Content Using Geturl
190
Sending XML Data from Flash to Director
193
Using Flash Objects in Script
193
Using the Flash Local Connection Object
195
Using Flash Communication Server MX 2004
198
Using the Flash Settings Panel
200
Playback Performance Tips for Flash Content
201
Using Director Movies Within Director Movies
202
Setting Linked Director Movie Properties
203
Using Activex Controls
204
Using Flash Components
207
Button Component
210
Checkbox Component
211
Datechooser Component
212
Label Component
214
List Component
216
Numericstepper Component
218
Radiobutton Component
220
Scrollpane Component
222
Textarea Component
224
Textinput Component
225
Tree Component
227
CHAPTER 10: Sound and Synchronization
231
Importing Internal and Linked Sounds
231
Setting Sound Cast Member Properties
232
Controlling Sound in the Score
233
Looping a Sound
234
Using Sound in Windows
234
Playing Sounds with Lingo or Javascript Syntax
235
About Shockwave Audio
237
Compressing Internal Sounds with Shockwave Audio
237
Streaming Linked Shockwave Audio and MP3 Audio Files
238
Playing Shockwave Audio, Windows Media Audio, and MP3 Audio with Lingo or Javascript Syntax
239
Synchronizing Media
240
Synchronizing Sound with Lingo or Javascript Syntax
241
Accessibility
241
CHAPTER 11 Using Digital Video
243
About Digital Video Formats
244
Using the Video Windows
245
Playing Digital Video Direct-To-Stage
245
Controlling Digital Video in the Score
246
Playing Digital Video with Lingo or Javascript Syntax
247
Setting Quicktime Digital Video Cast Member Properties
248
Controlling Quicktime with Lingo or Javascript Syntax
250
Using Windows Media Files in Director
252
Using DVD Media Content in Director
254
Cropping Digital Video
257
About Using Digital Video on the Internet
258
Synchronizing Video and Animation
259
Using Realmedia Content in Director
259
Using Lingo or Javascript Syntax Sound Elements with Realmedia
272
CHAPTER 12 Behaviors
275
Attaching Behaviors
275
Changing the Order of Attached Behaviors
278
Getting Information about Behaviors
278
Creating and Modifying Behaviors
279
Writing Behaviors with Lingo or Javascript Syntax
281
Setting up a Parameters Dialog Box
282
Setting Behavior Properties with Script
282
Customizing a Behavior's Property
283
Creating an on Getpropertydescriptionlist Handler
284
Including a Description for the Behavior Inspector
285
Example of a Complete Behavior
285
Sending Messages to Behaviors Attached to Sprites
287
Using Inheritance in Behaviors
289
CHAPTER 13: Navigation and User Interaction
291
Creating Basic Navigation Controls with Behaviors
291
Adding Push Buttons, Radio Buttons, and Check Boxes
292
Jumping to Locations with Lingo or Javascript Syntax
293
Detecting Mouse Clicks with Lingo or Javascript Syntax
294
Making Sprites Editable and Draggable
295
Making Sprites Editable or Moveable with Lingo or Javascript Syntax
295
Checking Which Text Is under the Pointer with Lingo or Javascript Syntax
296
Responding to Rollovers with Lingo or Javascript Syntax
296
Finding Mouse Pointer Locations with Lingo or Javascript Syntax
297
Checking Keys with Lingo or Javascript Syntax
297
Equivalent Cross-Platform Keys
298
Identifying Keys on Different Keyboards
298
About Animated Color Cursors
298
Creating an Animated Color Cursor Cast Member
299
Using an Animated Color Cursor in a Movie
301
Advertisement
MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual (494 pages)
Brand:
MACROMEDIA
| Category:
Software
| Size: 6 MB
Table of Contents
Table of Contents
3
CHAPTER 1: Working with Flash Documents
11
Creating or Opening a Document and Setting Properties
12
Using Document Tabs for Multiple Documents (Windows Only)
14
Saving Flash Documents
14
About Adding Media Content
16
About Creating Motion and Interactivity
16
About Components
17
Using the Library to Manage Media Assets
17
About Actionscript
21
Multiple Timelines and Levels
22
Nested Movie Clips
22
Using Absolute and Relative Target Paths
23
Working with Scenes
27
Using the Movie Explorer
28
Using Find and Replace
30
Using the Undo, Redo, and Repeat Menu Commands
34
Using the History Panel
35
Saving Documents When You Undo Steps
37
Automating Tasks with the Commands Menu
37
About Customizing Context Menus in Flash Documents
39
About the Links Menu in Flash Player
39
Speeding up Document Display
40
Optimizing Flash Documents
40
Testing Document Download Performance
41
Printing from the Flash Authoring Tool
43
CHAPTER 2: Working with Projects (Flash Professional Only)
45
Creating and Managing Projects (Flash Professional Only)
46
Using Version Control with Projects (Flash Professional Only)
49
Troubleshooting Remote Folder Setup (Flash Professional Only)
51
CHAPTER 3: Using Symbols, Instances, and Library Assets
53
Types of Symbols
54
About Controlling Instances and Symbols with Actionscript
55
Creating Symbols
55
Creating Instances
58
Creating Buttons
58
Enabling, Editing, and Testing Buttons
60
Editing Symbols
61
Changing Instance Properties
62
Controlling Instances with Behaviors
65
Breaking Apart Instances
67
Getting Information about Instances on the Stage
67
Copying Library Assets between Documents
68
Using Shared Library Assets
69
Resolving Conflicts between Library Assets
72
CHAPTER 4: Working with Color
75
Using the Stroke Color and Fill Color Controls in the Tools Panel
76
Using the Stroke Color and Fill Color Controls in the Property Inspector
76
Working with Solid Colors and Gradient Fills in the Color Mixer
77
Modifying Strokes with the Ink Bottle Tool
79
Applying Solid, Gradient, and Bitmap Fills with the Paint Bucket Tool
79
Transforming Gradient and Bitmap Fills
80
Copying Strokes and Fills with the Eyedropper Tool
81
Locking a Gradient or Bitmap to Fill the Stage
82
Modifying Color Palettes
82
CHAPTER 5: Drawing
85
About Vector and Bitmap Graphics
85
Flash Drawing and Painting Tools
87
About Overlapping Shapes in Flash
88
Drawing with the Pencil Tool
88
Drawing Straight Lines, Ovals, and Rectangles
89
Drawing Polygons and Stars
90
Using the Pen Tool
90
Painting with the Brush Tool
95
Reshaping Lines and Shape Outlines
97
Erasing
99
Modifying Shapes
100
Snapping
101
Specifying Drawing Settings
103
CHAPTER 6: Working with Text
105
About Unicode Text Encoding in Flash Applications
107
About Font Outlines and Device Fonts
107
Creating Text
108
Creating Scrolling Text
110
Setting Text Attributes
111
Creating Font Symbols
116
Editing Text
117
Checking Spelling
117
About Transforming Text
119
Using Timeline Effects with Text
119
Breaking Text Apart
120
Linking Text to a URL (Horizontal Text Only)
120
Preserving Rich Text Formatting
121
Substituting Missing Fonts
122
Controlling Text with Actionscript
124
Creating Scrolling Text
128
CHAPTER 7: Using Imported Artwork
131
Placing Artwork into Flash
131
Working with Imported Bitmaps
138
CHAPTER 8: Working with Graphic Objects
143
Selecting Objects
144
Grouping Objects
146
Moving, Copying, and Deleting Objects
147
Stacking Objects
149
Transforming Objects
150
Flipping Objects
154
Restoring Transformed Objects
154
Aligning Objects
155
Breaking Apart Groups and Objects
155
CHAPTER 9: Creating Motion
157
Using Timeline Effects
158
Tweened Animation
161
Frame-By-Frame Animation
162
Layers in Animation
162
Creating Keyframes
162
Representations of Animations in the Timeline
163
Frame Rates
163
Extending Still Images
164
Distributing Objects to Layers for Tweened Animation
164
Tweening Instances, Groups, and Type
165
Tweening Motion Along a Path
168
Tweening Shapes
169
Using Shape Hints
170
Creating Frame-By-Frame Animations
171
Editing Animation
172
Using Mask Layers
174
CHAPTER 10: Working with Video
177
About File Formats for Imported Video
178
About the Sorenson Spark Codec
179
Using the Video Import Wizard
181
Importing Macromedia Flash Video (FLV) Files
187
Importing Linked Quicktime Video Files
188
About Playing Back External FLV Files Dynamically
189
Changing the Properties of a Video Clip
190
Controlling Video Playback Using Behaviors
191
About Controlling Video Playback Using the Timeline
192
Exporting FLV Files from Video-Editing Applications (Flash Professional Only)
192
Playing FLV Video Clips with Media Components (Flash Professional Only)
196
CHAPTER 11: Working with Sound
201
Importing Sounds
202
Adding Sounds to a Document
203
Adding Sounds to Buttons
204
Using Sounds with Sound Objects
205
About Accessing ID3 Properties in MP3 Files with Flash Player
205
Using the Sound-Editing Controls
206
Controlling Sound Playback Using Behaviors
206
Starting and Stopping Sounds at Keyframes
208
About the Onsoundcomplete Event
208
Compressing Sounds for Export
209
Using Sounds in Flash Documents for Mobile Devices (Flash Professional Only)
213
Creating a Flash Lite Sound File
214
CHAPTER 12: Working with Screens (Flash Professional Only)
215
Understanding Screen-Based Documents and the Screen Authoring Environment (Flash Professional Only)
216
Professional Only)
216
Understanding Screen-Based Documents and the Screen Authoring Environment
217
Using the Screen Outline Pane (Flash Professional Only)
219
About Undoing and Redoing Commands with Screens
220
(Flash Professional Only)
220
Using the Screens Context Menu (Flash Professional Only)
220
Creating a New Screen-Based Document (Flash Professional Only)
220
About Undoing and Redoing Commands with Screens (Flash Professional Only)
220
Adding Screens to a Document (Flash Professional Only)
221
Naming Screens (Flash Professional Only)
222
Setting Properties and Parameters for a Screen (Flash Professional Only)
223
About Adding Media Content to Screens (Flash Professional Only)
226
Selecting and Moving Screens (Flash Professional Only)
226
Creating Controls and Transitions for Screens with Behaviors (Flash Professional Only)
228
Using Find and Replace with Screens (Flash Professional Only)
230
About Using the Movie Explorer with Screens (Flash Professional Only)
230
About Using Timelines with Screens (Flash Professional Only)
231
About Using Actionscript with Screens (Flash Professional Only)
231
About Using Components with Screens (Flash Professional Only)
233
Accessibility in the Flash Screens Authoring Environment (Flash Professional Only)233
233
Accessibility in the Flash Screens Authoring Environment (Flash Professional Only)
233
CHAPTER 13: Creating Multilanguage Text
235
Selecting an Encoding Language
236
Fonts for Unicode-Encoded Text
237
Authoring Multilanguage Text with the Strings Panel
240
Creating Documents with Multilanguage Text Without Using the Strings Panel
248
Using External Text or XML Files that Are Not Unicode Encoded
251
MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual (344 pages)
Using ActionScript in Flash
Brand:
MACROMEDIA
| Category:
Software
| Size: 3 MB
Table of Contents
Table of Contents
3
INTRODUCTION: Getting Started with Actionscript
7
Intended Audience
7
System Requirements
7
Using the Documentation
7
Typographical Conventions
9
Terms Used in this Document
9
Additional Resources
9
CHAPTER 1: What's New in Flash MX 2004 Actionscript
11
Updating Flash XML Files
11
New and Changed Language Elements
12
New Security Model and Legacy SWF Files
13
Porting Existing Scripts to Flash Player 7
13
Ecma-262 Compliance
14
Cross-Domain and Subdomain Access between SWF Files
15
Domain-Name Rules for Settings and Local Data
15
HTTP to HTTPS Protocol Access between SWF Files
18
Server-Side Policy Files for Permitting Access to Data
19
Actionscript Editor Changes
20
Debugging Changes
21
New Object-Oriented Programming Model
21
Actionscript Basics
23
CHAPTER 2: Actionscript Basics
23
Differences between Actionscript and Javascript
24
Terminology
24
Syntax
28
About Data Types
34
Assigning Data Types to Elements
39
About Variables
44
Using Operators to Manipulate Values in Expressions
49
Specifying an Object's Path
57
Using Condition Statements
58
Using Built-In Functions
60
Creating Functions
61
Defining a Function
61
Passing Parameters to a Function
62
Returning Values from a Function
62
Using Variables in a Function
62
Calling a User-Defined Function
63
CHAPTER 3: Using Best Practices
65
Working with FLA Files
66
General Coding Conventions
69
Actionscript Coding Standards
82
Using Classes and Actionscript 2.0
99
Creating and Organizing Classes
100
Programming Classes
102
Using Comments in Classes
102
Using Prefixes in Classes
102
Wrapping Lines of Code
103
Using Design Patterns
104
Behaviors Conventions
105
Screens Conventions
107
Video Conventions
110
Performance and Flash Player
114
Guidelines for Flash Applications
121
Projects and Version Control Guidelines
127
Guidelines for Accessibility in Flash
129
Creating Accessible Sites
130
Exposing SWF File Structure and Navigation
131
Using Screen Readers
131
Controlling Descriptions and Repetition
132
Using Color
132
Ordering, Tabbing, and the Keyboard
133
Extending Flash and Accessibility
134
Handling Audio and Animation
134
Working with Accessibility and Components
134
Testing Frequently and Making Changes
135
Advertising with Flash
136
CHAPTER 4: Writing and Debugging Scripts
139
Controlling When Actionscript Runs
140
Using the Actions Panel and Script Window
140
Using the Actionscript Editor
144
Syntax Highlighting
144
Writing Code that Triggers Code Hints
145
Using Code Hints
147
Using Escape Shortcut Keys
149
Checking Syntax and Punctuation
150
Formatting Code
151
Unicode Support for Actionscript
152
Debugging Your Scripts
153
Using the Output Panel
162
Updating Flash Player for Testing
165
CHAPTER 5: Handling Events
167
Using Event Handler Methods
167
Using Event Listeners
169
Using Button and Movie Clip Event Handlers
171
Broadcasting Events from Component Instances
173
Creating Movie Clips with Button States
173
Event Handler Scope
174
Scope of the this Keyword
176
CHAPTER 6: Creating Interaction with Actionscript
179
About Events and Interaction
179
Controlling SWF File Playback
180
Creating Interactivity and Visual Effects
182
Deconstructing a Sample Script
195
CHAPTER 7: Using the Built-In Classes
197
About Classes and Instances
197
Overview of Built-In Classes
199
CHAPTER 8: Working with Movie Clips
205
About Controlling Movie Clips with Actionscript
205
Calling Multiple Methods on a Single Movie Clip
206
Loading and Unloading Additional SWF Files
207
Specifying a Root Timeline for Loaded SWF Files
208
Loading JPEG Files into Movie Clips
209
Changing Movie Clip Position and Appearance
209
Dragging Movie Clips
210
Creating Movie Clips at Runtime
211
Adding Parameters to Dynamically Created Movie Clips
213
Managing Movie Clip Depths
215
Drawing Shapes with Actionscript
216
Using Movie Clips as Masks
217
About Masking Device Fonts
218
Handling Movie Clip Events
218
Assigning a Class to a Movie Clip Symbol
218
Initializing Class Properties
219
CHAPTER 9: Working with Text
221
Using the Textfield Class
221
Creating Text Fields at Runtime
223
Using the Textformat Class
224
Formatting Text with Cascading Style Sheets
226
Using HTML-Formatted Text
236
Creating Scrolling Text
244
CHAPTER 10: Creating Custom Classes with Actionscript
247
MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual (302 pages)
Brand:
MACROMEDIA
| Category:
Software
| Size: 4 MB
Table of Contents
Table of Contents
3
CHAPTER 1: Selecting and Transforming Objects
7
Selecting Objects
7
Selecting Pixels
10
Editing Selected Objects
19
Transforming and Distorting Selected Objects and Selections
21
Organizing Objects
24
CHAPTER 2: Working with Bitmaps
29
Working with Bitmaps
29
Creating Bitmap Objects
30
Drawing, Painting, and Editing Bitmap Objects
31
Retouching Bitmaps
34
Adjusting Bitmap Color and Tone
39
Blurring and Sharpening Bitmaps
49
Adding Noise to an Image
53
CHAPTER 3: Working with Vector Objects
55
Drawing Vector Objects
55
Editing Paths
71
CHAPTER 4 Using Text
79
Entering Text
79
Editing Text
81
Applying Strokes, Fills, and Effects to Text
89
Attaching Text to a Path
90
Transforming Text
92
Converting Text to Paths
92
Importing Text
93
Checking Spelling
94
Using the Text Editor
95
CHAPTER 5: Applying Color, Strokes, and Fills
97
Using the Colors Section of the Tools Panel
98
Organizing Swatch Groups and Color Models
98
Using Color Boxes and Color Pop-Up Windows
105
Working with Strokes
106
Working with Fills
110
Applying Gradient and Pattern Fills
111
Adding Texture to Strokes and Fills
116
CHAPTER 6: Using Live Effects
119
Applying Live Effects
120
Editing Live Effects
124
CHAPTER 7: Layers, Masking, and Blending
129
Working with Layers
129
Masking Images
134
Blending and Transparency
152
CHAPTER 8: Using Styles, Symbols, and Urls
155
Using Styles
155
Using Symbols
158
Working with Urls
164
CHAPTER 9: Slices, Rollovers, and Hotspots
167
Creating and Editing Slices
167
Making Slices Interactive
173
Preparing Slices for Export
180
Working with Hotspots and Image Maps
185
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