Primitives - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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Common model resource properties
The following properties are shared by all model resources:
Property
Name
name
type
bone.count
model
Resource.
getBoneId
("
")
name
File-defined model resource properties
Model resources defined by a W3D file imported into Director MX or loaded via Lingo have a
value of
type
#fromfile
modifier settings that allow models using those geometries to adjust their level of detail as needed,
depending on the model's distance from the camera. See "Level of detail (LOD) modifier
properties" on page 498 for more information.

Primitives

Each type of primitive has its own set of Lingo commands and properties used to define its
appearance.
Use the
newModelResource()
474
Chapter 19
Access
Description
Get
Unique string naming model resource.
Get
Type of geometry.
Get
Total number of bones in bones hierarchy.
Get
Returns a unique ID for the bone named
in this model's bone hierarchy. Returns
(0)
if no bone by that name can be found.
. File-defined resources are automatically assigned level of detail (LOD)
command to create new primitives at runtime.
Range or
Default
If imported, the name of
the model.
If created in Lingo, the
assigned name in the
constructor function.
#plane
#box
#sphere
#mesh
#cylinder
#particle
#fromfile
Nonnegative integer.
name
None.
FALSE

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