MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual page 516

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Property Name
colorBuffer.
clearAtRender
colorBuffer.
clearValue
fog.enabled
fog.near
fog.far
fog.color
fog.decayMode
projection
fieldOfView
orthoheight
rootNode
overlay[
].
index
loc
overlay[
].
index
source
overlay[
].
index
scale
overlay[
].
index
regPoint
516
Chapter 19
Access
Description
TRUE (1)
Get and set
value indicating whether color buffer is or
isn't cleared out after each frame.
If value is set to
similar to the trails ink effect, although it's
limited to the redrawing of models within
the sprite itself.
Get and set
Lingo color object defining color used to
clear out buffer if
colorBuffer.clearAtRender
TRUE (1)
TRUE (1)
Get and set
indicating whether camera adds fog to the
scene.
Get and set
Distance to start of fog.
Get and set
Distance to maximum fog intensity.
Get and set
Lingo color object describing fog color.
Get and set
How fog varies between near and far, with
the following possible values:
#linear
between
#exponential
point; fog.near is ignored.
#exponential2
saturation point;
Get and set
Method of determining the vertical field of
view, which must be of type
#perspective
Get and set
A floating-point value specifying the
vertical projection angle in degrees.
Get and set
The number of perpendicular world units
that fit vertically into the sprite.
Get and set
Property controlling which objects are
visible in a particular camera's view. Its
default value is the world, so all cameras
you create show all nodes within the world.
If, however, you change
particular node within the world, a sprite of
the cast member will show only the root
node and its children.
Get and set
Location, in pixels, of the overlay, as
measured from the upper left corner of the
sprite's
overlay[index].source's
regPoint
Get and set
Lingo texture object used as the source for
this overlay.
Get and set
Scale value used by a specific overlay in
the camera's list of overlays.
Get and set
Texture-relative rotation point, similar to a
sprite's
FALSE (0)
or
TRUE (1)
, the effect is
.
FALSE (0)
or
value
: density is linearly interpolated
fog.near
fog.far
and
fog.far
:
is saturation
fog.near
:
is
fog.far
is ignored.
#orthographic
or
rootNode
rect
to the
.
regPoint
.
Default
TRUE (1)
rgb(0,0,0)
is
FALSE (0)
0.0
1000.0
rgb(0,0,0)
#exponential
.
#perspective
.
30.0
200.0
group
("world")
to be a
point(0,0)
None
1.0
point(0.0)

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