Real-Time Recording Animation - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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Real-time recording animation

You can create animation by recording the movement of a sprite as you drag it across the Stage.
The real-time recording technique is especially useful for simulating the movement of a pointer or
for quickly creating a complex motion for later refinement.
For better control when you're recording in real time, use the Tempo control in the Control panel
to record at a speed that's slower than normal.
Note: The Control panel attached to the bottom of the Stage does not include tempo settings. Tempo settings are
available only from the floating panel version of the Control panel. For more information about the Control panel, see
"Introducing the Director workspace" on page 20.
To use real-time recording:
Select one or more sprites on the Stage or in the Score.
1
Recording will begin at the playhead. It's best to select a sprite in a channel that contains no
other sprites later in the movie.
To record in a specific range of frames, select the frames, and then click the Selected Frames
Only button in the Control panel.
Select Control > Real-Time Recording.
2
The real-time recording indicator appears next to the channel numbers for the sprite being
recorded, and a red and white selection frame appears around the sprite. Recording begins as
soon as you drag the sprite on the Stage, so be prepared to move the mouse.
Drag the sprite on the Stage to record a path for the sprite.
3
Director records the path.
Release the mouse button to stop recording.
4
The movie continues to play until you stop it.
Note: If you select Trails for the sprite, you can also use real-time recording to simulate handwriting.
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Chapter 6

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