MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual page 163

Table of Contents

Advertisement

Edit any of the following sprite settings in the Property inspector:
3
changes the sprite to a locked sprite so you or other users cannot change it. For additional
Lock
information on locked sprites, see "Locking and unlocking sprites" on page 167.
applies only to text sprites and lets you edit the selected text sprite on the Stage during
Editable
playback. See "Selecting and editing text on the Stage" on page 277.
lets you position the selected sprite on the Stage during playback. See "Visually
Moveable
positioning sprites on the Stage" on page 168.
makes the selected sprite remain on the Stage, leaving a trail of images along its path as
Trails
the movie plays. If Trails is not selected, the selected sprite is erased from previous frames as the
movie plays.
Flip Horizontal
image. See "Flipping sprites" on page 178.
Reg Point Horizontal (X)
from the upper left corner of the Stage. See "Editing sprite properties with Lingo" on page 166.
Left (L), Top (T), Right (R),
bounding rectangle.
and
Width (W)
The Ink pop-up menu
See "Using sprite inks" on page 180.
determines the blend percentage of the selected sprites. See "Setting blends"
Blend
on page 180.
and
Start Frame
values to adjust how long the sprite plays. See "Changing the duration of a sprite on the Stage"
on page 173.
rotates the sprite by the number of degrees you enter. See "Rotating and skewing
Rotation
sprites" on page 176.
slants the sprite by the number of degrees you enter. See "Rotating and skewing sprites"
Skew
on page 176.
and
Forecolor
the color of a sprite" on page 179.
reverts the height and width to that of the cast member.
Restore All
opens the Scale Sprite dialog box, where you can resize the selected sprite. See "Resizing
Scale
and scaling sprites" on page 175.
Displaying sprite properties in the Sprite toolbar
The Sprite toolbar displays a subset of the same information and fields found on the Sprite tab in
the Property inspector. You can use either the Sprite toolbar or the Property inspector, depending
on your preference, to perform many of the same procedures.
To show or hide the Sprite toolbar in the Score:
While the Score is active, select View > Sprite Toolbar.
and
reverse the sprite horizontally or vertically to form an inverted
Flip Vertical
and
Vertical (Y)
and
Bottom (B)
show the size of the sprite's bounding rectangle in pixels.
Height (H)
displays the ink of the current sprite and lets you select a new ink color.
display the start and end frame numbers of the sprite. Enter new
End Frame
color boxes determine the colors of the selected sprite. See "Changing
Backcolor
display the location of the registration point in pixels
show the location of the edges of the sprite's
Sprites 163

Advertisement

Table of Contents
loading

This manual is also suitable for:

Director mx

Table of Contents