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DIRECTOR MX-USING DIRECTOR MX
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Manuals and User Guides for MACROMEDIA DIRECTOR MX-USING DIRECTOR MX. We have
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MACROMEDIA DIRECTOR MX-USING DIRECTOR MX manual available for free PDF download: Use Manual
MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual (624 pages)
Brand:
MACROMEDIA
| Category:
Software
| Size: 14 MB
Table of Contents
Table of Contents
3
INTRODUCTION Getting Started
13
System Requirements
13
Installing Director
14
What's New in Director MX
14
Resources for Learning Director
16
Conventions Used in Director Help and Printed Books
18
CHAPTER 1 Director Basics
19
Creating a New Movie
19
Introducing the Director Workspace
20
Managing the Workspace in Director MX
34
Using Multiple Score Windows
41
Changing Score Settings
41
Using Markers
42
Selecting and Editing Frames in the Score
43
About Adding Interactivity with Lingo
44
Converting Movies Created in Previous Versions of Director
45
Managing the Director Authoring Environment
45
About Using Xtra Extensions to Extend Director Functionality
50
About Distributing Movies
51
Answers Panel
52
Chapter 2
53
Director MX Basics Tutorial
53
What You'll Learn
53
About the Director Metaphor
54
View the Completed Movie
55
Open the Tutorial Movie
55
Set up the Movie
56
View Your Cast Members
58
Edit a Text Cast Member
59
Build the First Scene
60
Edit Sprites in the Score Window
64
Create an Animation
66
Change the Tempo of an Animation
75
Create a Sunset Animation
75
Add Navigation Buttons to the Animation Scene
77
Build the Sound and Video Scene
79
Write Lingo Scripts to Control Movie Playback
88
Add Lingo to Navigation Buttons
92
Write Lingo that Refers to Scenes
93
About Controlling Video in Director
94
Add Scripts for Video Control
95
Control Sound with Lingo
97
Add Sounds to Buttons
98
Publish Your Movie for the Web
99
Continue Learning about Director
102
Director MX 3D Tutorial
103
What You'll Learn
103
CHAPTER 3 Director MX 3D Tutorial
103
What You Should Know
103
View the Completed Movie
104
Open the Tutorial Movie
104
Create 3D Text
104
Modify Behaviors
111
View a 3D World
112
Use the Camera
112
Set Model Rollover Cursors
121
Use 3D Behaviors for Navigation
122
Play Your Completed Movie
125
To Learn more
126
Chapter 4
127
Cast Members and Cast Windows
127
Creating New Casts
128
Creating Cast Members
130
Using the Cast Window
131
Naming Cast Members
136
Using Cast List View
136
Using Cast Thumbnail View
137
Moving Cast Members Within the Cast Window
139
Organizing Cast Members Within the Cast Window
139
Setting Cast Window Preferences
140
Changing Cast Properties
142
Viewing and Setting Cast Member Properties
142
Finding Cast Members
144
Importing Cast Members
146
Launching External Editors
151
Managing External Casts
153
Creating Libraries
154
Setting Cast Member Properties Using Lingo
154
Setting Xtra Cast Member Properties
155
CHAPTER 5 Sprites
157
Creating Sprites
157
Changing Sprite Preferences
158
Selecting Sprites
158
Layering Sprites
161
Displaying and Editing Sprite Properties
161
Locking and Unlocking Sprites
167
Positioning Sprites
167
Changing the Appearance of Sprites
175
Using Sprite Inks
180
Assigning a Cast Member to a Sprite with Lingo
184
CHAPTER 6 Animation
185
About Tweening in Director
186
Tweening the Path of a Sprite
186
Accelerating and Decelerating Sprites
188
Tweening Other Sprite Properties
188
Suggestions and Shortcuts for Tweening
190
Changing Tweening Settings
190
Switching a Sprite's Cast Members
191
Editing Sprite Frames
192
Frame-By-Frame Animation
193
Shortcuts for Animating with Multiple Cast Members
195
Using Film Loops
197
Setting Film Loop Properties
198
Step-Recording Animation
199
Real-Time Recording Animation
200
Linking a Sequence with Paste Relative
201
Animating Sprites with Lingo
201
CHAPTER 7 Bitmaps
203
About Importing Bitmaps
204
Using Animated Gifs
205
Using the Paint Window
206
Changing Selected Areas of a Bitmap
214
Flipping, Rotating, and Applying Effects to Bitmaps
215
Using Auto Distort
218
Changing Registration Points
219
Changing Size, Color Depth, and Color Palette for Bitmaps
220
Controlling Bitmap Images with Lingo
222
Using Gradients
224
Using Patterns
228
Creating a Custom Tile
229
Using Paint Window Inks
229
Using Bitmap Filters
232
Using Onion Skinning
234
About the Paste as Pict Option
236
Setting Bitmap Cast Member Properties
237
Setting PICT Cast Member Properties
238
Setting Paint Window Preferences
238
Compressing Bitmaps
239
Working with Macromedia Fireworks
240
CHAPTER 8 Vector Shapes
245
Drawing Vector Shapes
245
Editing Vector Shapes
249
Defining Gradients for Vector Shapes
251
Controlling Vector Shapes with Lingo
252
Setting Vector Shape Properties
252
Using Shapes
253
Setting Shape Cast Member Properties
254
Chapter 9
255
Color, Tempo, and Transitions
255
Controlling Color
255
Setting Palette Cast Member Properties
266
About Tempo
267
Using Transitions
270
CHAPTER 10 Text
273
Embedding Fonts in Movies
274
Creating Text Cast Members
275
Editing and Formatting Text
276
Creating a Hypertext Link
282
Working with Fields
282
Using Editable Text
283
Converting Text to a Bitmap
284
Mapping Fonts between Platforms for Field Cast Members
284
Setting Text or Field Cast Member Properties
285
Formatting Chunks of Text with Lingo
288
Formatting Text or Field Cast Members with Lingo
289
Controlling Scrolling Text with Lingo
290
Checking for Specific Text with Lingo
290
Modifying Strings with Lingo
291
Chapter 11
293
Using Flash and Other Interactive Media Types
293
Using Flash Movies
293
Editing a Flash Cast Member
296
Controlling a Flash Movie with Lingo
297
Controlling a Flash Movie's Appearance with Lingo
297
Streaming Flash Movies with Lingo
300
Playing Back Flash Movies with Lingo
300
Using Lingo to Set and Test Flash Variables
301
Sending Lingo Instructions from Flash Movies
302
Using Flash Objects in Lingo
304
Using the Flash Local Connection Object
306
Using Flash Communication Server MX
309
Using the Flash Settings Panel
311
Playback Performance Tips for Flash Movies
312
Using Director Movies Within Director Movies
313
Setting Linked Director Movie Properties
314
Using Activex Controls
316
Chapter 12
319
Sound and Synchronization
319
Importing Internal and Linked Sounds
320
Setting Sound Cast Member Properties
321
Controlling Sound in the Score
321
Looping a Sound
322
Using Sound in Windows
323
Playing Sounds with Lingo
323
About Shockwave Audio
325
Compressing Internal Sounds with Shockwave Audio
326
Streaming Linked Shockwave Audio and MP3 Audio Files
326
Playing Shockwave Audio and MP3 Audio with Lingo
327
Synchronizing Media
328
Synchronizing Sound with Lingo
329
Accessibility
329
CHAPTER 13 Using Video
331
Importing Digital Video
332
Using the Video Window
332
Setting Digital Video Cast Member Properties
333
Playing Digital Video Direct-To-Stage
334
Controlling Digital Video in the Score
335
Playing Digital Video with Lingo
336
Controlling Quicktime with Lingo
337
Cropping Digital Video
339
About Using Digital Video on the Internet
340
Preloading AVI Digital Video
341
Synchronizing Video and Animation
341
Using Realmedia Content in Director
341
Using Lingo Sound Elements with Realmedia
354
CHAPTER 14 Behaviors
357
Attaching Behaviors
357
Changing the Order of Attached Behaviors
360
Getting Information about Behaviors
361
Creating and Modifying Behaviors
361
Writing Behaviors with Lingo
365
Setting up a Parameters Dialog Box
365
Setting Behavior Properties with Lingo
366
Customizing a Behavior's Property
366
Creating an on Getpropertydescriptionlist Handler
367
Including a Description for the Behavior Inspector
368
Example of a Complete Behavior
369
Sending Messages to Behaviors Attached to Sprites
369
Using Inheritance in Behaviors
371
Chapter 15
373
Navigation and User Interaction
373
Creating Basic Navigation Controls with Behaviors
374
Adding Push Buttons, Radio Buttons, and Check Boxes
374
Jumping to Locations with Lingo
375
Detecting Mouse Clicks with Lingo
377
Making Sprites Editable and Draggable
377
Making Sprites Editable or Moveable with Lingo
378
Checking Which Text Is under the Pointer with Lingo
379
Responding to Rollovers with Lingo
379
Finding Mouse Pointer Locations with Lingo
380
Checking Keys with Lingo
380
Equivalent Cross-Platform Keys
380
Identifying Keys on Different Keyboards
381
About Animated Color Cursors
381
Creating an Animated Color Cursor Cast Member
382
Using an Animated Color Cursor in a Movie
384
Chapter 16
385
Writing Scripts with Lingo
385
Scripting Basics
385
Lingo Terminology
389
Lingo Syntax
390
Writing Lingo Statements
392
Using Handlers
396
Using Lists
398
Expressing Literal Values
404
Using Operators to Manipulate Values
408
Controlling Flow in Scripts
410
Creating and Attaching Scripts with the Script Window
412
Using Linked Scripts
416
Using Parent Scripts and Child Objects
417
Troubleshooting Lingo
426
Chapter 17
443
3D Basics
443
What You Need to Know
443
From 2D to 3D
444
The 3D Xtra
446
Using the Shockwave 3D Window
446
Using the Property Inspector for 3D
448
Using Rendering Methods
449
Using 3D Anti-Aliasing
450
3D Behaviors
452
Text
452
The 3D World
452
Chapter 18
455
The 3D Cast Member, 3D Text, and 3D Behaviors
455
About the 3D Cast Member
455
Model Resources
456
Models
458
Shaders
458
Textures
459
Motions
460
Lights
460
Cameras
461
Groups
462
Creating 3D Text
462
Modifying 3D Text
463
Lingo for 3D Text
464
Using 3D Behaviors
466
Chapter 19
473
Working with Models and Model Resources
473
About Models and Model Resources
473
Model Resources
473
Primitives
474
Cast Member Commands
481
Models
482
Shaders
487
Textures
494
Groups
496
Modifiers
498
Animation Modifiers
502
Motions
510
About Lights and Cameras
511
Light Properties
512
Light Commands
513
Cameras
515
Chapter 20
521
Controlling the 3D World
521
3D Lingo Events
521
Collisions
522
Vector Math
524
Transforms
526
Rendering Functionality
530
CHAPTER 21 Movies in a Window
537
Creating a MIAW Using Lingo
538
Opening and Closing a MIAW
538
Setting the Window Type for a MIAW
539
Setting the Window Size and Location for a MIAW
540
Cropping and Scaling a MIAW
540
Controlling the Appearance of a MIAW
541
Listing the Current Movies in Windows
541
Controlling Interaction between Miaws
542
Controlling Events Involving Miaws
542
Chapter 22
543
Using the XML Parser Xtra
543
About XML
543
Using XML Parser Objects
544
Using XML Document Nodes
545
Accessing Attributes
548
Parser Objects and XML Nodes
548
Treating White Space
549
XML and Character Sets
549
Chapter 23
551
Making Director Movies Accessible
551
About Government Requirements
551
Using the Accessibility Behavior Library
552
Using Accessibility Lingo
559
Deploying Accessible Movies
560
CHAPTER 24 Managing Memory
563
How Director Unloads Items from Memory
563
Loading and Unloading Individual Cast Members
564
Preloading Digital Video
565
Chapter 25
567
Managing and Testing Director Projects
567
Managing Director Projects
567
About Testing Movies to Avoid Problems
568
Chapter 26
571
Packaging Movies for Distribution
571
Shockwave Browser Compatibility
571
Previewing a Movie in a Browser
572
About Xtra Extensions
572
Managing Xtra Extensions for Distributed Movies
574
About Distribution Formats
574
Creating Shockwave Movies
576
Setting Movie Options for Browser Resizing
580
About Projectors
582
Creating Projectors
582
Processing Movies with Update Movies
585
Exporting Digital Video and Frame-By-Frame Bitmaps
586
Setting Quicktime Export Options
588
About Organizing Movie Files
590
Chapter 27
591
Using Shockwave Player
591
About Streaming Movies
591
About Network Operations
592
Setting Movie Playback Options
592
Setting Shockwave Playback Options
593
About Creating Multiuser Applications
594
About Streaming with the Score and Behaviors
594
Checking Whether Media Elements Are Loaded with Lingo
595
Downloading Files from the Internet with Lingo
596
Retrieving Network Operation Results with Lingo
597
Using Lingo in Different Internet Environments
598
Testing Your Movie
601
About Downloading Speed
601
Index
603
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