Build The First Scene - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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Give the text cast member a name by clicking in the Cast Member Name text box at the top of
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the window and typing TitleText. Press Enter (Windows) or Return (Macintosh).
Close the Text window, and save your movie.
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The next section guides you through the process of building the first scene of your movie and
creating a new cast member for the scene.

Build the first scene

Building a scene in Director requires creating or importing the cast members for the scene, and
placing sprites on the Stage. As you learned in Chapter 1, "Director Basics," on page 19, a sprite is
an object that controls when, where, and how cast members appear in a movie. You create sprites
by placing cast members on the Stage or in the Score. To build the first scene of the movie, you
place sprites of the TitleText cast member and two buttons on the Stage. One of the buttons is
already in the cast; you'll create the other button.
Add sprites to the Stage
To begin building the scene, you drag the TitleText and button cast members from the Cast
window to the Stage. Because the first scene should occur at the beginning of the movie, you
put the cast members at the beginning of the Score. The Score is discussed in detail later in
this tutorial.
Click the Rewind button on the Control panel. This ensures that the cast members you place
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on the Stage are in the first frame of the Score, the beginning of your movie.
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Chapter 2

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