The action behaviors appear, as shown in the following figure.
Local actions
When you attach a local action to a sprite, that action responds only to a trigger that is attached to
that same sprite. The following table describes the available local actions.
Name
Create Box
Create Particle
System
Create Sphere
Drag Camera
Drag Model
Drag Model to
Rotate
Fly Through
Click Model Go to
Marker
Orbit Camera
Play Animation
468
Chapter 18
Effect
Description
Primitive
Adds a box to the 3D world each time the trigger action occurs. The author
can set the dimensions and texture.
Primitive
Creates a particle system whenever the trigger is activated. The user can
set the number of particles; the life span of each particle; the starting and
finishing color of particles; and the angle, speed, and distribution of
particles on emission. The user can also set gravity and wind effects
along any axis.
Primitive
Adds a sphere to the 3D world each time the trigger action occurs. The
author can set the diameter and texture.
Camera
Provides full camera control, including panning (changing the direction in
which the camera is pointing), dollying (moving), and rotating, through a
single behavior. Use separate mouse triggers for panning, zooming,
and rotating.
Model
Lets users move a model in any direction by dragging it with the mouse.
Model
Lets you specify an axis or pair of axes around which you can rotate a
model by dragging it with the mouse.
Camera
Simulates flying through the 3D world with a camera. Accepts separate
triggers for forward and reverse travel and for stopping.
Model
Moves the playhead to a marker in the Score when a model is clicked.
Camera
Circles the camera around a model.
Model
Plays a preexisting animation when the model is clicked. This behavior
cannot be used with 3D text.
Need help?
Do you have a question about the DIRECTOR MX-USING DIRECTOR MX and is the answer not in the manual?
Questions and answers