Using The Property Inspector For 3D - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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Using the Property inspector for 3D

The Property inspector lets you modify the 3D cast member without using Lingo. The 3D Model
tab of the Property inspector offers a simple way to view and control numerous aspects of the
3D world.
To view the 3D Model tab:
Open the Cast window if it isn't already open.
1
Click the 3D cast member you want to select.
2
Click the Property inspector button in the toolbar. The Property inspector opens.
3
Click the 3D Model tab in the Property inspector.
4
The Property inspector should appear in Graphical view. If the Property inspector is in List view,
click the List View Mode icon to toggle the view to Graphical.
The Property inspector's 3D Model tab provides several options:
The fields at the top of the tab show the initial position and orientation of the default camera.
The default (0, 0, 0) represents a vantage point looking up the z-axis through the middle of the
screen. The values you enter in these fields replace the displayed values and move the camera.
The Direct to Stage (DTS) option controls whether rendering occurs directly on the Stage (the
default) or in the Director offscreen buffer. The offscreen graphics buffer is where Director
calculates which sprites are partly hidden behind other sprites. When Direct to Stage is on,
Director bypasses its offscreen buffer and saves time, increasing playback speed. When Direct
to Stage is on, however, you can't use the inker modifier on 3D models or place other sprites on
top of the 3D sprite.
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Chapter 17
List View Mode icon

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