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FLASH MX 2004-LEARNING FLASH
MACROMEDIA FLASH MX 2004-LEARNING FLASH Manuals
Manuals and User Guides for MACROMEDIA FLASH MX 2004-LEARNING FLASH. We have
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MACROMEDIA FLASH MX 2004-LEARNING FLASH manual available for free PDF download: Manual
MACROMEDIA FLASH MX 2004-LEARNING FLASH Manual (122 pages)
Learning Flash
Brand:
MACROMEDIA
| Category:
Software
| Size: 1 MB
Table of Contents
Table of Contents
3
INTRODUCTION: Learning Macromedia Flash MX 2004
9
Additional Resources for Learning Flash
10
CHAPTER 1: Create a Document
13
Take a Tour of the User Interface
14
Change Background and Stage Size
16
Change Your View of the Stage
16
View the Library Panel
17
Add Graphics to the Stage
17
Add Video
17
View Object Properties
18
Add Video Control Behaviors
18
Use the Movie Explorer to View the Document Structure
19
Test the Document
19
Find Help
20
Summary
20
CHAPTER 2: Create Accessible Flash Content
21
Set up Your Workspace
22
Specify that Your Document be Accessible to Screen Readers
22
Provide a Document Title and Description
23
Provide a Title and Description for Instances
23
Specify that Screen Readers Ignore Elements in Your Document
23
Change Static Text to Dynamic Text for Accessibility
24
Control the Tab Order and Reading Order
24
About Testing Your Document with Screen Readers
26
Summary
26
CHAPTER 3: Write Scripts with Actionscript
27
Set up Your Workspace
28
Create an Instance of a Symbol
28
Name Button Instances
29
Initialize the Document
30
About Actionscript Syntax
30
Locate Actionscript Reference Documentation
31
Add Comments to Actionscript
31
Write a Function for a Button
31
Copy and Modify a Button Function
32
Check Syntax and Test Your Application
33
Summary
33
CHAPTER 4: Create an Application
35
Set up Your Workspace
35
Copy Input and Dynamic Text Fields
36
Name Text Fields
36
Add and Name a Button Component
36
Declare Variables and Values for the Prices
37
Specify Values for Input Text Fields
37
Write a Function
38
Write an Event Handler for the Component
39
Test Your Application
40
Summary
40
CHAPTER 5 Work with Layers
41
Set up Your Workspace
42
Select a Layer
43
Hide and Show Layers
43
Lock a Layer
43
Add and Name a Layer
44
Change the Order of Layers
44
Organize Layers in a Folder
44
Add a Mask Layer
45
Add a Guide Layer
45
Delete a Layer
46
Summary
46
CHAPTER 6: Create a User Interface with Layout Tools
47
Set up Your Workspace
48
Use Guides to Align an Object
48
Change the Stage Size
49
Resize Objects to Match the Stage Size
49
Specify Snap Alignment Settings
50
Align an Object Using the Alignment Guides
50
Align Objects Using the Align Panel
51
Snap Objects to each Other
51
Align Objects Using the Property Inspector
52
Align Objects Using the Grid and Arrow Keys
53
Summary
53
CHAPTER 7 Draw in Flash
55
Set up Your Workspace
56
Select a Shape Tool
56
Select Options to Create a Polygon
57
Draw a Polygon
57
Rotate the Shape
57
Use the Cut-Out Feature
58
Transform the Shape of Your Drawing
58
Copy Strokes
59
Draw with the Line Tool
59
Select and Add a Different Fill Color
59
Group the Shape
60
Create a Logo with the Pen Tool
60
Summary
61
CHAPTER 8: Create Symbols and Instances
63
Set up Your Workspace
63
About Creating Symbols
64
Create a Graphic Symbol
64
Duplicate and Modify an Instance of a Symbol
65
Modify a Symbol
65
Create a Movie Clip Symbol
66
Assign an Instance Name to the Movie Clip
66
Add an Effect to the Movie Clip
67
Summary
67
CHAPTER 9: Add Animation and Navigation to Buttons
69
Set up Your Workspace
70
Create a Button from Grouped Objects
70
Name a Button Instance
71
View the Hit Area by Enabling Buttons
71
Change the Hit Area of a Button
71
Align Buttons
72
Create Animation for a Button State
73
Add an Action to a Button
73
Add Navigation to a Button
74
Test the SWF File
74
Summary
75
CHAPTER 10: Add Static, Input, and Dynamic Text
77
Set up Your Workspace
78
Create an Expanding-Width Text Block
79
Create a Fixed-Width Text Block
79
Edit Text and Change Font Attributes
80
Select Device Fonts
80
Add an Input Text Field
81
Copy a Text Field
81
Assign Instance Names to Text Fields
82
Create a Dynamic Text Field
82
Specify Format Options
83
View Actionscript for the Dynamic Text Field
83
Test the SWF File
83
Check Spelling
84
Summary
84
CHAPTER 11: Create a Timeline Animation
85
Set up Your Workspace
86
Create a Motion Tween
86
Create a Shape Tween
87
Copy and Paste Keyframes in an Animation
88
Change the Speed of the Animation
89
Test the SWF File
90
Summary
90
CHAPTER 12: Create a Presentation with Screens (Flash Professional Only)
91
Set up Your Workspace
91
View the Screen Hierarchy and Screen Timelines
92
View Screen Properties
93
Add Content to a Presentation Slide
93
Add Screen Navigation Behaviors to Buttons
94
Add and Name a Slide
94
Select and Move Slides
95
Add Content to a New Slide
95
Add Transition Behaviors
95
Test Your Presentation
96
Summary
96
CHAPTER 13: Add Interactivity with Actionscript
97
Set up Your Workspace
98
Name Button Instances
99
Add a Scene
99
Move between Scenes
99
Control the Document with a Stop() Action
100
Link a Button to a Scene
100
Add Navigation to Return to Scene 1
100
Play a Movie Clip
101
Use a Behavior to Play an MP3 File
103
Test Your Document
103
Summary
103
CHAPTER 14: Create a Form with Conditional Logic and Send Data
105
Set up Your Workspace
105
Add an Input Text Field to Collect Form Data
106
Add a Submit Button to the Form
107
Add an Error Message
107
Add a Confirmation Message
108
Add a Stop() Action
108
Add Frame Labels for Navigation
109
Add Conditional Logic for the Submit Button
109
Pass Data out of a SWF File
110
Write a Function for the Try Again Button
110
Test Your SWF File
111
Summary
111
CHAPTER 15: Work with Objects and Classes Using Actionscript
113
Set up Your Workspace
113
About Classes and Object Types
114
Creating an Object from a Class
114
Creating a Custom Class
115
Create Two Objects from the Product Class
118
About Extending Existing Classes
119
Extend the Movieclip Class to Create a New Class
120
Summary
121
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