Assigning A Cast Member To A Sprite With Lingo - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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subtracts the RGB color value of the foreground sprite's color from the RGB value of the
Subtract
background sprite's color to determine the new color. If the color value of the new color is less
than 0, Director adds 256 so the remaining value is between 0 and 255.
subtracts the RGB color value of pixels in the foreground sprite from the value of the
Subtract Pin
background sprite. The value of the new color is not allowed to be less than 0. If the value of the
new color is negative, the value is set to 0.
changes the effect of the Foreground and Background color properties of a sprite to create
Darken
dramatic color effects that generally darken and tint a sprite. Darken ink makes the background
color equivalent to a color filter through which the sprite is viewed on the Stage. White provides
no filtering; black darkens all color to pure black. The foreground color is then added to the
filtered image, which creates an effect that is similar to shining light of that color onto the image.
Selecting Darken ink has no effect on a sprite until you select nondefault foreground and
background colors. See "About Darken and Lighten inks" on page 182.
changes the effect of the Foreground and Background color properties of a sprite so that
Lighten
it is easy to create dramatic color effects that generally lighten an image. Lighten ink makes the
colors in a sprite lighter as the background color gets darker. The foreground color tints the image
to the degree allowed by the lightening. See "About Darken and Lighten inks" on page 182.
Note: Mask and Matte use more memory than other inks because Director must duplicate the mask of the artwork.

Assigning a cast member to a sprite with Lingo

Several Lingo properties specify the cast member that is assigned to a sprite. You can use
these properties to determine a sprite's cast member and switch the sprite's cast members as
the movie plays.
To specify the cast member, including its cast:
Set the
member
Setting this property is the most reliable way to specify a sprite's cast member. You can also set
the
memberNum
same cast as the current cast member.
To determine which cast contains the cast member assigned to a sprite:
Test the
castLibNum
This procedure is useful for updating movies that serve as templates.
184
Chapter 5
sprite property. See
member (sprite property)
sprite property, but this is reliable only when the new cast member is in the
sprite property. See
in the Lingo Dictionary.
castLibNum
in the Lingo Dictionary.

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