Use the Click Model Go to Marker behavior
The Click Model Go to Marker behavior lets you specify both the model in a 3D world that the
user clicks and the marker that the playhead moves to when the user clicks the model.
In the Library, with 3D > Actions selected, drag the Click Model Go to Marker behavior from
1
the Library palette to the Magic trick sprite.
In the Parameters for Click Model Go to Marker dialog box, specify the following:
2
•
In the Which Model pop-up menu, select Table 1.
•
In the Go to Which Marker pop-up menu, select Cards.
•
In the Which Group Does This Behavior Belong To text box, type cards. Then click OK.
Add the trigger behavior
You'll now add a behavior that triggers the Click Model Go to Marker behavior when the user
clicks the left mouse button.
Note: When a movie with a Mouse Left behavior is played on a Macintosh computer with a single-button mouse,
simply clicking the mouse initiates the trigger effect.
In the Library List pop-up menu, select 3D > Triggers and drag the Mouse Left behavior to the
1
Magic trick sprite.
In the Parameters for Mouse Left dialog box, specify the following:
2
•
In the When Does This Action Occur pop-up menu, verify that Anytime the Left Mouse
Button Is Being Pressed is selected.
•
Verify that No Modifier Key appears in the second text box and that the third text box is blank.
•
In the Select a Group and Its Action pop-up menu, confirm that Group Cards – Go to Marker
appears. Then click OK.
Director MX 3D Tutorial 123
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