Switching A Sprite's Cast Members - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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To change how the sprite curves between positions defined by keyframes, adjust the
4
Curvature slider.
makes the sprite move in a straight line between the keyframe positions.
Linear
makes the sprite follow a curved path inside the keyframe positions.
Normal
makes the sprite follow a curved path outside the keyframe positions.
Extreme
To make the sprite move smoothly through start and end frames when it moves in a closed
5
path, select Continuous at Endpoints.
To define how the tweened sprite positions change between keyframes, select an option for
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Speed. See "Accelerating and decelerating sprites" on page 188.
Sharp Changes
Smooth Changes
To define how tweened sprite positions change over the whole length of the sprite, use the
7
sliders to change the values for Ease-In and Ease-Out.
defines the percentage of the sprite span through which the sprite accelerates.
Ease-In
defines the percentage of the sprite span through which the sprite decelerates.
Ease-Out

Switching a sprite's cast members

To show different content while maintaining all other sprite properties, you exchange the cast
member assigned to a sprite. This technique is useful when you've tweened a sprite and you
decide to use a different cast member. When you exchange the cast member, the tweening path
stays the same.
To exchange cast members in the Score:
To change a cast member in every frame, select an entire sprite. To change a cast member only
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in certain frames, select part of a sprite.
To select part of a sprite, press Alt and click the first frame that you want to select. Then press
Control-Alt (Windows) or Option-Alt (Macintosh) and click each additional frame that you
want to select.
Open the Cast window and select the cast member you want to use next in the animation.
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Do one of the following:
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Select Edit > Exchange Cast Members.
Click the Exchange Cast Members button on the Director toolbar (Window > Toolbar).
makes the changes in position occur abruptly.
makes the changes in position occur gradually.
Animation
191

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