Step-Recording Animation - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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To determine how the film loop plays back, use the following settings:
9
plays the sound portion of the film loop. Turn this option off to mute sounds.
Audio
replays the film loop continuously from the beginning to the end and back to the
Loop
beginning.

Step-recording animation

Step recording is a process of animating one frame at time. You record the position of a sprite in a
frame, step forward to the next frame, move the sprite to its new position, step forward to the
next frame, and so on until you've completed the animation. This method is useful for creating
sprites that follow irregular paths.
To step-record animation:
Place sprites on the Stage where you want the animation to begin.
1
Select all the sprites you want to animate.
2
In the Score, click the frame where you want animation to begin.
3
Select Control > Step Recording.
4
The step-recording indicator appears next to the channel numbers for the sprites being
recorded, and the selection border widens.
Press 3 on the numeric keypad (make sure Number Lock is off ) or click the Step Forward
5
button in the Control panel.
Note: You can display the Control panel at the bottom of the Stage or in a floating panel. For more information
about using the Control panel, see "The Control panel" on page 21.
The movie advances to the next frame. If you reach the last frame of a sprite, Director extends
the sprites being recorded into the new frame.
Note: As soon as you move the animation in any way other than stepping—such as using Rewind, Play, or Back—
recording stops.
Drag the sprite to reposition it.
6
You can also stretch the sprite, exchange cast members, or change any property.
Repeat steps 5 and 6 until you've completed the sequence you want to record.
7
Select Control > Step Recording again to stop recording.
8
You can also rewind the movie to stop recording.
Animation 199

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