Controlling A Flash Movie With Lingo; Controlling A Flash Movie's Appearance With Lingo - MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual

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If you install Flash MX before installing Director, Flash is added to the list of external editors
automatically when you install Director. If you install Flash MX after installing Director, you can
enable Flash launch and edit by adding Flash MX to the list of external editors.
To add Flash MX to the list of external editors:
Select Edit > Preferences > Editors.
1
Select Flash, and click Edit.
2
Select Use External Editor, and click Browse.
3
Browse to the location of your Flash MX application.
4
Select the Flash application file, and click Open.
5
Click OK, and then click OK again.
6
Flash MX will now launch when you double click a Flash cast member.

Controlling a Flash movie with Lingo

Lingo gives you precise control over the way Director streams and displays a Flash movie. You can
use Lingo to check and control member streaming, zoom and colorize the Flash asset, and pan the
Flash image.
When a movie is playing, Lingo can change the Flash cast member's properties. Some cast
member properties, such as the
only after the Flash movie's header has streamed into memory.
Director provides the following Lingo that lets you manage how Director uses a Flash movie. For
more information, see the Lingo Dictionary.
To control whether changes to a Flash movie cast member immediately appear in sprites that
use the cast member, set the cast member's
To control whether a Flash movie is stored in an external file, set the
To control which frame of a Flash movie Director uses for the Flash movie's thumbnail image,
set the
posterFrame
To display a list of a Flash movie's current property settings in the Message window, use the
command.
showProps

Controlling a Flash movie's appearance with Lingo

Lingo can control how a Flash movie appears on the Stage and which part of the Flash
movie appears in its sprite's bounding rectangle. Lingo can also skew, rotate, scale, and flip
the Flash movie.
Director supports only the Copy, Transparent, Background Transparent, and Blend inks for Flash
sprites, and only when the sprite is not played Direct-to-Stage.
and
flashRect
broadcastProps
property.
cast member properties, are valid
frameRate
property.
Using Flash and Other Interactive Media Types 297
property.
linked

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