MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual page 298

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Flipping, rotating, and skewing Flash sprites
Lingo can flip, rotate, and skew Flash sprites as the movie plays. For more information, see the
Lingo Dictionary.
To flip a Flash sprite, set the
To skew a Flash sprite, set the
To rotate a Flash sprite, set the
specify whether a Flash sprite obeys the rotation specified in the Score.
If
obeyScoreRotation
the Score rotation settings instead.
Colorizing and blending Flash sprites
You can use Lingo to change a sprite's color and blend as the Director movie plays. For more
information, see the Lingo Dictionary.
To specify the color of a Flash sprite:
Set the
color
To specify the blend for a Flash sprite:
Set the
blend
Scaling Flash movies
You can use Lingo to scale Flash cast members and sprites. For more information, see the
Lingo Dictionary.
To control the scaling of a Flash movie:
Set the
scale
To set the scale percentage of a Flash movie within its sprite's bounding rectangle:
Set the
viewScale
Obeying a Flash movie's cursor settings
Flash movies can be designed to use different cursors depending on which part of the Flash movie
the mouse pointer is rolled over. To allow a Flash sprite to use the cursor settings defined in the
Flash movie, attach the Flash Cursor behavior to the Flash sprite.
To write your own Lingo to test the cursor settings of the Flash movie, use the
getFlashProperty()
298
Chapter 11
and
flipH
sprite property.
skew
rotation
is set to
, Director ignores the cast member's
TRUE
sprite property.
sprite property.
and
properties.
scaleMode
property.
function and test for the
sprite properties.
flipV
property. Set the
obeyScoreRotation
property.
#cursor
property to
property and obeys
rotation

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