MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual page 82

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Create a QuickTime sprite
You are now ready to place the QuickTime sprite on the Stage. The sound and video scene should
start in frame 55.
Click frame 55 in the frame number bar in the Score. The playhead moves to frame 55.
1
Drag the Ouch! QuickTime cast member to the upper left corner of the Stage. The new sprite
2
appears on the Stage and in the Score in channel 1, frames 55 through 64.
Specify direct-to-Stage playback
Director can play QuickTime video using the Direct to Stage option, which lets the video play at
the fastest possible speed. However, when Direct to Stage is selected for digital video, the video
appears in front of all other sprites, regardless of the channel that contains the sprite. To verify
that Direct to Stage is selected for the Ouch! sprite, complete the following steps:
Select the Ouch! cast member in the Cast window (not on the Stage).
1
In the Property inspector, select the QuickTime tab, and verify that DTS (Direct to Stage)
2
is selected.
Video, Audio, and Streaming should also be selected, by default.
Note: For additional information about QuickTime settings in the Property inspector, see "Playing digital video
direct-to-Stage" on page 334.
82
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