MACROMEDIA DIRECTOR MX-USING DIRECTOR MX Use Manual page 465

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Type of Lingo
Member command
Member function
Member function
Member function
Member function
Sprite property
Sprite function
Sprite function
Sprite function
Sprite function
Sprite function
Sprite function
Hypertext Lingo
Hypertext Lingo
Hypertext Lingo
Hypertext Lingo
Hypertext Lingo
Lingo for 3D text
In addition to working with most existing commands and properties, 3D text also adds some
Lingo properties of its own. These properties give you a more precise way to define the
characteristics of the text than is possible using the Property inspector.
These properties can be set while the text is in 2D mode. They have no visible effect until the text
appears in 3D mode.
When you access the properties listed in the following table for an extruded 3D text model that
you created using the
The Lingo syntax for this is shown in the following example:
member(whichMember).model[modelIndex].resource.3DTextProperty
For example, to set the
use the following syntax:
member(1).model[1].resource.bevelDepth = 25
Property
bevelDepth
bevelType
command, you must refer to the model resource of the text.
extrude3D
property of the first model in cast member 1 to a value of 25,
bevelDepth
Access
Description
Get and set
Degree of beveling on front or back
faces.
Get and set
Type of bevel.
Element
scrollByLine
charPosToLoc
linePosToLocV
locToCharPos
locVToLinePos
editable
pointInHyperLink
pointToChar
pointToItem
pointToLine
pointToParagraph
pointToWord
hyperlinkClicked
hyperlink
hyperlinks
hyperlinkRange
hyperlinkState
The 3D Cast Member, 3D Text, and 3D Behaviors 465
Range or
Default
Floating-point value from 1.0
to 100.0
Default is 1.0
#none
#miter
#round
Default is #miter

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